Arnold
"I'll be back"

A Newbie Contractor played by shady as a Free Agent

Arnold is a robot from the future who will risk their life to kill a specific child.

They are 3 years old, and often appears as an Austrian-American body-builder.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

5 Athletics

3 Brawl

2 Crafts

4 Culture

4 Drive

0 Occult

0 Performance

0 Stealth

0 Survival

2 Firearms

2 Influence

2 Investigation

1 Legerdemain

1 Medicine

2 Melee

5 Science

5 Technology

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

2 fight

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Arnold is unharmed)

(Toggle Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Arnold has no Battle Scars)

Body 8

Penalty

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure

Traumas

  • test
  • test
  • test
  • test
  • test
  • test
  • test
  • test
  • test

  • Future Battery


    Assets And Liabilities

    Assets
    +5 Gifted: Start with one Gift.
    +3 Trained Reflexes: +2 dice to all Initiative rolls.
    +4 Sleepless: You do not require sleep, and any supernatural attempts to put you to sleep are rolled at +2 difficulty.
    +4 Hard: You only have two Limits instead of the normal three.
    +5 Jaded: Any attempts to sway your emotions are at a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Fascinate and Emotion Control Effects.
    +0 True Grit: Please remove it from your Contractors or you will be stuck with it forever.
    Liabilities
    -1 Defective Sense: All Perception rolls relying on that sense are +2 Difficulty. Can choose either sight, hearing, or smell.
    -1 Speech Impediment: The difficulties of all die rolls involving verbal communication are increased by +2. You are encouraged to roleplay this flaw whenever possible.
    -1 Ugly: Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Flaw in mind. Be sure to specify exactly what causes you to be ugly.
    -1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.
    -2 Short: You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    -2 One Eye: The difficulties of all Perception rolls involving eyesight are increased by 2, and the difficulties of all die rolls requiring depth perception are increased by 1. (This includes ranged combat.)
    -3 Movement Impaired: You walk at one quarter normal move speed, and cannot run at all.
    -3 One Arm: You are -1 to -3 dice on any rolls to perform actions which require two hands, depending on the action. You do not, however, suffer any off-hand penalties; it is assumed that you have grown accustomed to the arm you have as your main hand.
    -3 Mute: You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    -3 Deaf: You automatically fail any rolls which require hearing, and are at -3 dice for multi-sensory rolls.
    -4 No Hands: You cannot use most tools, and you suffer a +2 difficulty for any action that requires your hands.
    -4 Hemophilia: Your Injuries are treated as being two levels of Severity higher for the purposes of Stabilizing them and for degradation. This means that even a Minor Injury requires stabilization, and will degrade if left unattended. Injuries are not considered a higher level for calculating Wound Level.
    -5 Blind: Any rolls which require sight are automatically failed, and any actions which would be made easier by sight are rolled at between +1 and +3 difficulty, depending on the action.
    -4 Glass Jaw: Any time you suffer an Injury to your head, you have a 50% chance of being knocked out for 1d10 minutes. Take heart; if your allies abandon you to be eaten by monsters, you won't feel a thing.
    -4 Glass Jaw: Any time you suffer an Injury to your head, you have a 50% chance of being knocked out for 1d10 minutes. Take heart; if your allies abandon you to be eaten by monsters, you won't feel a thing.
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: Is a killer robot
    -5 Outsider: You do not have citizenship in any country, and you have no official identity or license of any sort. You may or not speak a relevant language as your one "given" language (perhaps you only speak an obscure alien dialect, Latin, or some other useless language). You begin each game with 1d10 x10 in cash, max.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet with nothing in it
    • Sawed-off shotgun
    • A box of long-stemmed roses
    • rad sunglasses
    (Click to toggle Weapons reference)

    Trophies

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Biography

    Arnold is a robot. That's just about it.


    Voided Deaths

    You should probably know about these. . .

    • Jan. 12, 2021, 12:23 a.m. - ded
    • Jan. 12, 2021, 12:23 a.m. - None

    Contractor Timeline

    0 Victories - 0 Losses

    Arnold has overspent Experience

    Remaining: -87 Exp. (Earned: 150 - Spent: 237)

    Arnold has 1 unspent Reward

    • Gift from the Asset Gifted : Unspent
    An itemized record of every Contract, Gift, Improvement, and Experience change