Chip Walker
Chip Walker here!

A Newbie Contractor played by Tranks_300 as a Free Agent

This character is dead. RIP

Chip Walker is a News Anchor who will risk their life to become more famous!.

They are 32 years old, and often appears as a man in a suit..

Attributes

Brawn

1

Charisma

5

Dexterity

4

Intellect

3

Perception

4

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

4 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Chip Walker is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Chip Walker has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

  • Traumatized He was a field reporter in Afghanistan

  • Source


    Circumstances

    Wealthy You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Rich You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Nightmares: He has ruined the careers of many in his news anchoring. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys
    • flask of tears
    • Rugged no-metal belt that can be used as a pair of nunchucks
    • Glock-19 with silencer and extended magazine under his tuxedo coat
    • Small revolver in his pants
    • bullet proof armor

      In Bag

    • Oxygen canister

    • Census-taker's liver
    • Fava Beans
    • Chianti
    • extra Clothes
    • extra Wallet
    • extra Keys
    • flask of tears
    • Rugged no-metal belt that can be used as a pair of nunchucks
    • 10 satanic emblems
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -24 (Earned: 150 - Spent: 174)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Chip Walker has not written in their journal yet.

    Moves

    Chip Walker has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    +5 Gifted
    +4 Wealthy
    +4 Jack of All Trades
    +5 Rich

    Liabilities

    -1 Nightmares
    Subject: He has ruined the careers of many in his news anchoring.
    -2 Vengeful
    -1 Traumatized
    Trauma: He was a field reporter in Afghanistan
    -2 Forgetful
    -3 Gullible