Chip Walker does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Chip Walker has overspent Experience Remaining: -24 Exp. (Earned: 150 - Spent: 174)
A Newbie Contractor played by Tranks_300 as a Free Agent
They are 32 years old, and often appears as a man in a suit..
0 Alertness
0 Animals
0 Athletics
0 Brawl
0 Crafts
0 Culture
0 Drive
0 Firearms
4 Influence
0 Investigation
0 Medicine
0 Melee
0 Occult
4 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Chip Walker sold his soul, and he not only got fame but satanic powers.
Choose a Dead target that has died within the last month, spend an Action and Exert your Mind to raise the dead. The resulting Animate creature is a husk of their former selves, a mindless zombie. It has no memory of its past life, and no hint of its personality remains.
The revived creature will follow any command you speak.
The creature lasts for one hour or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
The revived creature's Abilities are all set to 0, and its Charisma and Intellect, are all set to 1. Its Dexterity, Brawn and Perception are the same as it had in life. A revived creature cannot use any Powers.
bullet proof armor
Oxygen canister
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.