Josè Contraras
Mañana Chispa

A 3-Victory Novice Contractor played by Shouldersxxiv in Project *******

Josè Contraras is a Hardworking Union Electrician who will risk his life to Create sustainable energy devices.

He is 30 years old, and often appears as A well groomed Hispanic man with dark black hair and a near constant 5 o'clock shadow.

Josè Contraras lives in Project *******, a world Where reality flows and bends and breaks and the whole world stands at a delicate balance.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

1 Alertness

0 Animals

2 Athletics

3 Brawl

3 Crafts

1 Culture

2 Drive

0 Firearms

1 Influence

2 Investigation

0 Legerdemain

0 Medicine

1 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

1 Technology

3 Electricity

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Josè Contraras is unharmed)

(Click to toggle Complications reference)

Battle Scars

(Josè Contraras has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Betrayal
Murder

Traumas

(Josè Contraras has no Traumas)


Source


Assets And Liabilities

Assets
+2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
Stockpile Type: Electrician's Equipment.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Touch
+1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
Field: Electricians
+2 Tough: Dice penalties from pain are reduced by 2.
+2 Code of Honor: You gain +2 dice to all Mind rolls when acting in accordance with your code or when attempting to avoid situations that might force you to violate your code. You must still roleplay your Code outside of these circumstances.
Code: The Electrical Workers Union

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Cell Phone
  • Leatherman Utility Knife
  • Steel toe Boots
  • Snips
  • Leather tool belt

In Bag

  • Drill with Bits
  • Voltage meter
  • Tool Set (Screwdrivers, hammer, pliers, wire stripper)
  • Electrical Insulated Gloves
  • Shoe slip covers
  • Personal blow torch w/o tank
(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.


Timeline

3 Victories - 0 Losses

Josè Contraras has overspent Experience

Remaining: -5 Exp. (Earned: 168 - Spent: 173)

01 Apr 2021

  • -25: Exp: Intellect raised from 2 to 4
  • -15: Exp: Brawn raised from 3 to 4
  • -8: Exp: Electricity raised from 0 to 3
  • -2: Exp: Technology raised from 0 to 1
  • -3: Exp: purchased asset Status (Electricians)
  • -3: Exp: purchased asset Acute Sense (Touch)

03 Apr 2021

  • +2: Exp: Medicine lowered from 1 to 0
  • +4: Exp: Athletics lowered from 3 to 2
  • +2: Exp: Culture lowered from 2 to 1
  • -6: Exp: purchased asset Stockpile (Electrician's Equipment.)

04 Apr 2021

28 Apr 2021

09 May 2021

03 Aug 2021

  • +6 Exp. from GMing One Night at Cosmo's

Gifts and Improvements

Gift / Reward History