Sam Yukimura
"Whoa... You're pretty cool!"

A 5-Victory Novice Contractor played by T3K in The Illumination

Sam Yukimura is a maturing helping hand who will risk his life to find his one true home.

He is 8 years old, and often appears as a young, pale child wearing a lot of warm clothing. He wears a thick blue scarf around his neck, a light blue trenchcoat, some blue mittens, soft pants, comfy boots, and always has a chilly air swirling around him like a blizzard.

Sam Yukimura lives in The Illumination, a World where videos of the supernatural go viral every day.

His journal, A Kid's First Diary, has 6 entries.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

2 Athletics

2 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Legerdemain

1 Medicine

1 Melee

1 Occult

2 Performance

0 Science

2 Stealth

4 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sam Yukimura is unharmed)


Battle Scars

(Sam Yukimura has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Lifesaver
Atrocities

Traumas

  • Enochlophobia
  • Curse of Lycanthropy (Fateful Curse, John Wulf, Dormant)

  • PP


    Assets And Liabilities

    Assets
    +2 Light Sleeper: You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
    +5 Iron Will: Any attempt to control your thoughts or actions suffers a -3 dice penalty, and even if you are affected, you may Exert your Mind to cancel the effect. This includes Possession and Suggestion Effects.
    +5 Gifted: Start with one Gift.
    +1 Citizenship: You are an official citizen of the specified country.
    Countries: Japan
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Japanese
    Liabilities
    -3 Underage: Your character's starting age can't be higher than 12. People treat you distinctly differently because of your age, and your starting Brawn is limited to 3.
    -2 Short: You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    -1 Shy: Difficulties for all rolls involving social interactions with strangers are increased by +2. If the character becomes the center of attention in a large group, difficulties are increased by +3. Be sure to keep up with Roleplaying this flaw; socializing often doesn't require a roll but a Shy character should still struggle.
    -2 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
    -1 Uncanny Echoes: Must be consistent with your Character Concept
    Echo: Likeness to Snom
    -1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
    Subject: Loss of Snom

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    The Illumination
    Radioactive Asthma Due to heavy radioactive rainfall and air, Sam & Snom developed a form of asthma that becomes more dangerous overtime, leading to lung cancer and total organ failure over the course of 10 contracts. First 4 Contracts: Asthma, -5 feet of movement ... 5 - 7: -1 Brawn and -1 Dex ... 8 - 9: -2 Brawn and -2 Dex ... If not healed after 10th contract, you die.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Light Blue Man-purse
    • Katana, Sword of Susano "Acceltra" (Temporarily Lost)
    • Necklace w/ Key
    • Hazmat Suit (Doesn't fit well)

    In Man-purse

    • Water bottle
    • Bag of Jelly Beans
    • Wallet ($500 in Yen)
    • Small Plastic Box w/ Keyhole (Contains a Music Box)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    A Kid's First Diary

    Latest 1 of 6 entries

    Loss of a Sword, Gaining of Family

    (To outside readers, this is in Japanese. Any grammatical errors, spelling errors, or anything else is because the writer is 7 years old)

    Dear Diary,

    I just got a diary today! Mommy told me its something I can write in for practicing my Japanese. Mommy also said it can be used to write down cool things that happened. I still want to tell her all about the things I did before I met her but I don't want her to think I'm a bad guy like the scary man with the flower. I also don't know if I should go back to that place where I lost my sword. It could be so far away and I might never get it back! But the sword isn't important. What's important is Snom, who I love very much and always keep by my side. Mommy and Daddy also say that I have to start skool soon. I don't know what that is but it sounds fun!

    Also I finally have a place to call home now. I live with my new Mommy and Daddy who seem to argue quite a bit. I want them to stop arguing and start focusing on the good things in life like I told them to! All they did at that place was argue and argue and argue! I hope they stop soon and dont go back to what they were like before I met them. But their my Mommy and Daddy now and I love them very much.

    This ends my first ever diary entry. Maybe Snom can read it!

    (After that, there's a little happy face)


    Timeline

    5 Victories - 1 Losses
    Remaining: 1 Exp. (Earned: 172 - Spent: 171)

    03 Apr 2021

    04 Apr 2021

    • -2: Exp: PP raised from 1 to 2
    • -15: Exp: purchased asset Gifted
    • +15: Exp: took liability Outsider
    • -0: Exp: developed Trauma Curse of Lycanthropy (Fateful Curse, John Wulf)
    • +4 Exp. from winning The thief of Hades
    • -4: Exp: Brawn raised from 1 to 2
    • -2: Exp: Melee raised from 0 to 1

    05 Apr 2021

    • +4 Exp. from winning Scenario for A Date to Remember
    • -4: Exp: PP raised from 2 to 3
    • -3: Exp: purchased asset Citizenship (Japan)
    • +4: Exp: PP lowered from 3 to 2
    • -0: Exp: developed Trauma Curse of Lycanthropy (Fateful Curse, John Wulf, Dormant)
    • -0: Exp: cured Trauma Curse of Lycanthropy (Fateful Curse, John Wulf)
    • +6: Exp: Animals lowered from 4 to 3
    • +9: Exp: took liability Gullible
    • -15: Exp: removed liability Outsider

    23 Apr 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    24 Apr 2021

    • -3: Exp: purchased asset Polyglot (Japanese)

    25 Apr 2021

      Serpent in Soho - Victory

      Took the killers attention away from Bill

      Gift spent on new power: Hypnosis
    • +4 Exp. from winning Serpent in Soho
    • -2: Exp: Melee raised from 1 to 2
    • -2: Exp: Brawl raised from 1 to 2
    • -6: Exp: removed liability Poor
    • +6: Exp: took liability Anachronism
    • +9: Exp: took liability Fragile
    • -9: Exp: removed liability Gullible
    • +1 Exp. from writing a journal

    08 May 2021

    • -3: Exp: removed liability Illiterate

    09 May 2021

    • +4 Exp. from winning "Orange You Glad Your Alive"
    • +2: Exp: Melee lowered from 2 to 1
    • +3: Exp: took liability Nightmares (Loss of Snom)
    • -3: Exp: removed liability Soft-Hearted
    • +3: Exp: took liability Uncanny Echoes (Likeness to Snom)
    • -9: Exp: removed liability Fragile
    • +1 Exp. from writing a journal

    24 Aug 2021

    06 Sep 2021

    • +1 Exp. from writing a journal

    Gifts and Improvements

    Gift / Reward History