He is 17 years old, and often appears as a somewhat lanky teen in a grey hoodie, white shirt and grey jeans, with black hair and green eyes. faint, black mists seem to seep through the gaps of his clothing.
Arthur Annuler lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.
His journal has 13 entries.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Arthur Annuler exits our reality as he is swallowed by a shroud of black mist and re-enters at another location with a cloud bursting out around him seemingly instantaneously, having passed through the Gap between Realities as a means of rapid transport.
Spend an Action and Exert your Mind to jump to a Location within a maximum of [[jump-distance]].
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Arthur Annuler is wreathed in a black mist, then disappears for a short amount of time into the gap between realities. The spot he disappeared from leaves an imprint of black mist behind. Arthur is fully capable of moving in the gap between realities.
Spend an Action and Exert your Mind to phase yourself out for 3 rounds. You cannot perceive the outside world or take any Actions during this time, but nothing can interact with you in any way.
Arthur Annuler opens a small hole to the gap between realities and allows Eldritch Tentacles to reach out from the mists surrounding his body. The tentacles have a reach of 30 feet and blindly lash out at Arthurs foes.
Exert your Mind, and roll Perception + Alertness7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you. Difficulty
Minions have the following stats. You have 5 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Attack (difficulty 6): 6
Their attack does (successes to hit + 1) damage.
Arthur Annuler allows tendrils to reach through the Gap between Realities, grasping his foes and restricting their movements.
Spend an Action, Exert your Mind, and roll Perception + Alertness6 to Restrict a target within Arm's Reach. The target may contest this by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction. Success fixes the target in place at their location, although they still can move their arms, use Powers, etc. Difficulty
The target may attempt to break free by making an attack against their bonds at +1 difficulty. Breaking the binding requires an amount of damage equal to double the initial Outcome. Damage from multiple attacks is cumulative and stacks linearly. Other individuals may also damage the binding by attacking it at +1 difficulty.
Arthur Annuler is capable of projecting his voice through the Gap between Realities, letting him speak to people at great distances.
Spend an Action and Exert your Mind to send a message to a target within 10 miles. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.
The message can be no more complicated than a multi-page letter or long email. The message can only be seen/heard/read/felt by the intended recipient, but you must share a language.
Arthur Annuler traded his tongue for power, and that power took the form of a tentacle replacing his lost tongue. The Tonguetacle is capable of extending up to 30 feet and can carry objects.
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Arthur Annuler dissolves into a cloud of black mist, the cosmic essence which is constantly leaking from his body. The cloud of mist remains conglomerated, like a single entity, and can squeeze through any gap in its formless state.
Exert your mind and spend an Action transforming into a Writhing black mist. Lasts up to 1 Minute but may be ended early at will. While in this form, you can squeeze through any gap that is not water-tight. Damage from standard attacks is halved, and damage from AOE effects is increased by 3.
You cannot communicate, use equipment, or use Powers while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
Your Writhing black mist must remain relatively contiguous. It strikes observers as an unusual entity moving with a singular purpose.
The Gap Between Worlds spills out into reality through Arthur, and now it spills into his body, filling in his wounds and repairing them.
Any stabilized Injury heals quickly, reducing its severity by one level each time 3 Days elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.
The mist is gone. It's gone! It's gone it's gone it's gone! I'm free of it, finally! I don't leave a trail behind ever single damn step I take! I get the feeling it might be to do with my new power, honestly. After getting torn to pieces on my last job, the Mist sort of filled in the gaps. The missing chunks of flesh, the hole in my gut, all gone after a little over a week. Honestly, probably the most awesome power I've picked up so far, and that's including turning into mist. Man, gonna have to remember what happened with that one. But honestly, the pain was worth it to finally not be trailing Mist around everywhere. I can go outside without needing to dress like I'm going on an arctic expedition! Or at least, I could if I weren't still being held by the foundation. Now all I need is to find a woy out of this place without being riddled full of holes.
I can feel the void, seeping through me. It's somehow both cold and... not. Both freezing and yet like a sort o fabsence of cold? Not heat but... something else. I can feel it spilling through my body, and I can tell, it was always there. It's what seeps from my vessel, no matter what I do. The endless flow of the empty gap into the real is what marks me as different, but it's also what empowers me, and now, I can let it out. As the emptiness fills my form, I can feel myself break apart, transforming into formless mist, endless fog. I know, in these brief moments between my mortal existence and my shattering, what I truly am, to a degree. I can feel it, with my very essence, spreading throughout my mind as I try to comprehend the simaultaneous infinity and nothingness of the gap. I wait, even as my vessel pulls back together, even as my mind rebuilds itself, just as fragile as before, unable to handle the vastness of the truth, closing itself off, forgetting. In these brief windows of Truth, I can only lament my inability to yet comprehend what I truly am, and must wait for the next time I assume this form. One day, however, I know, my vessel shall be great enough to withstand the truth, and then. Then the Foundation will know what, exactly, it is trying to contain. And it shall continue to exist, only to regret it.
I have a tentacle in my mouth. A tentacle. It just grew in overnight, replaced my tongue and now I have an actual, bench pressing, shelf reaching tentacle in my actual mouth. Maybe trading away my tongue wasn't as good a deal as it sounded like, after all. The thing works... fine, I guess. I can talk again, which is a big plus. I don't think I sound too different, either, I just have a tentacle instead of a tongue. Which extends up to thirty feet away from my body. At least I don't need a rope to climb anymore? I mean, I could just blink that distance, but with this I won't get as tired, I guess? I have absolutely no clue when, or even if I will use this thing, but on the bright side, and I cannot stress this enough, I have a tongue again. Talking in grunts and moans was both really hard and really stressful, and I couldn't even taste anything or eat solid food until it came in. Turns out getting your tongue ripped out can seriously inconvenience you in daily activities, as well as taking your ability to talk. Who knew? Anyway, the tongue isn't much stronger than I am, just really long, so I probably won't be trying to pull anything crazy like whipping bricks at people's heads with it or something, better to just stick to a gun. Speaking of, I should probably look into getting therapy from the foundation, I keep killing people and it freaks me out how unnaffected I've been. I mean, I know myself, I'm not that mentally resilient, am I?