Arthur Annuler
"Cthulhu Fhtagn"

A 7-Victory Novice Contractor played by shotgunwizard22 in Project *******

This character is dead. RIP

Sometimes, bad decisions are made

Arthur Annuler is a Otherworldly Outsider who will risk his life to understand what lies beyond.

He is 17 years old, and often appears as a somewhat lanky teen in a grey hoodie, white shirt and grey jeans, with black hair and green eyes. faint, black mists seem to seep through the gaps of his clothing.

Arthur Annuler lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

His journal has 13 entries.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

5

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

2 Legerdemain

2 Medicine

0 Melee

1 Occult

0 Performance

0 Science

2 Stealth

0 Survival

2 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Gunshot
7
dogs
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Blood Infection (-1 Dice for Movement)
  • Body 6

    Penalty

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Anguish

    Traumas

    (Arthur Annuler has no Traumas)


    Cosmic Essence


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Hearing
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    +1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
    +5 Gifted: Start with one Gift.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Project *******
    Slowly becoming a follower of Imago Over the course of a year, will become a follower of Imago

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Armoured Jumpsuit (+2 Armour)
    • Wallet
    • Utility Knife
    • Handgun
    • Handheld Taser
    • Earpiece w/ mic
    • Helmet with Mounted Flashlight
    • Netgun
    • Binoculars

    In Bag

    • 3 MRE's
    • 2 Large Water Bottles (1 Litre)
    • Spare Magazine (2)
    • Duct Tape
    • Gas Mask
    • Lockpicks
    • 2 Earpieces w/ mic, synched with first
    • Advanced First-Aid Kit
    • Camera
    • 3 nets for Netgun
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Contractor Timeline

    7 Victories - 0 Failures
    Remaining: 3 Exp. (Earned: 192 - Spent: 189)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Journal

    Latest 3 of 13 entries

    Missing Mist

    The mist is gone. It's gone! It's gone it's gone it's gone! I'm free of it, finally! I don't leave a trail behind ever single damn step I take! I get the feeling it might be to do with my new power, honestly. After getting torn to pieces on my last job, the Mist sort of filled in the gaps. The missing chunks of flesh, the hole in my gut, all gone after a little over a week. Honestly, probably the most awesome power I've picked up so far, and that's including turning into mist. Man, gonna have to remember what happened with that one. But honestly, the pain was worth it to finally not be trailing Mist around everywhere. I can go outside without needing to dress like I'm going on an arctic expedition! Or at least, I could if I weren't still being held by the foundation. Now all I need is to find a woy out of this place without being riddled full of holes.

    Fog Form

    I can feel the void, seeping through me. It's somehow both cold and... not. Both freezing and yet like a sort o fabsence of cold? Not heat but... something else. I can feel it spilling through my body, and I can tell, it was always there. It's what seeps from my vessel, no matter what I do. The endless flow of the empty gap into the real is what marks me as different, but it's also what empowers me, and now, I can let it out. As the emptiness fills my form, I can feel myself break apart, transforming into formless mist, endless fog. I know, in these brief moments between my mortal existence and my shattering, what I truly am, to a degree. I can feel it, with my very essence, spreading throughout my mind as I try to comprehend the simaultaneous infinity and nothingness of the gap. I wait, even as my vessel pulls back together, even as my mind rebuilds itself, just as fragile as before, unable to handle the vastness of the truth, closing itself off, forgetting. In these brief windows of Truth, I can only lament my inability to yet comprehend what I truly am, and must wait for the next time I assume this form. One day, however, I know, my vessel shall be great enough to withstand the truth, and then. Then the Foundation will know what, exactly, it is trying to contain. And it shall continue to exist, only to regret it.

    New Tongue

    I have a tentacle in my mouth. A tentacle. It just grew in overnight, replaced my tongue and now I have an actual, bench pressing, shelf reaching tentacle in my actual mouth. Maybe trading away my tongue wasn't as good a deal as it sounded like, after all. The thing works... fine, I guess. I can talk again, which is a big plus. I don't think I sound too different, either, I just have a tentacle instead of a tongue. Which extends up to thirty feet away from my body. At least I don't need a rope to climb anymore? I mean, I could just blink that distance, but with this I won't get as tired, I guess? I have absolutely no clue when, or even if I will use this thing, but on the bright side, and I cannot stress this enough, I have a tongue again. Talking in grunts and moans was both really hard and really stressful, and I couldn't even taste anything or eat solid food until it came in. Turns out getting your tongue ripped out can seriously inconvenience you in daily activities, as well as taking your ability to talk. Who knew? Anyway, the tongue isn't much stronger than I am, just really long, so I probably won't be trying to pull anything crazy like whipping bricks at people's heads with it or something, better to just stick to a gun. Speaking of, I should probably look into getting therapy from the foundation, I keep killing people and it freaks me out how unnaffected I've been. I mean, I know myself, I'm not that mentally resilient, am I?