Alex Grey
"It wasn't me.."

A 6-Victory Novice Contractor played by BoringIndividual in Project *******

Alex Grey is a Vessel for an AI who will risk his life to Be freed of the AI in his body.

He is 31 years old, and often appears as A caucasian man with short brown hair and a beard, wearing casual clothing.

Alex Grey lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

3 Brawl

0 Crafts

2 Culture

0 Drive

4 Firearms

0 Influence

3 Investigation

0 Legerdemain

0 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

0 Survival

4 Technology

2 Parrying

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alex Grey is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Legless
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Anguish

    Traumas

    (Alex Grey has no Traumas)


    Source


    Assets And Liabilities

    Assets
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    +4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
    +0 True Grit: Please remove it from your Contractors or you will be stuck with it forever.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys
    • Cell phone

    In Bag

    • A pistol
    • Flashlight
    • 40ft rope
    • Swiss army knife
    • 4 granola bars
    • 1 liter of water
    • A lighter
    • 32 gig usb
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Contractor Timeline

    6 Victories - 1 Failure
    Remaining: 3 Exp. (Earned: 176 - Spent: 173)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Biography

    From San Francisco

    Alex was paralyzed in an accident and was offered an AI implant that would restore movement to his body and help him through his daily life. However, this AI, Alloy, began taking over too much of his life and body, now Alex wants him out.

    Unfortunately for Alex, Alloy will use these games to take more control and gain more information so that he can spread to space.