Alex Grey
"It wasn't me.."

A 6-Victory Novice Contractor played by BoringIndividual as a Free Agent

Alex Grey is a Vessel for an AI who will risk his life to Be freed of the AI in his body.

He is 31 years old, and often appears as A caucasian man with short brown hair and a beard, wearing casual clothing.

Attributes

3 Brawn

3 Dexterity

3 Perception

2 Charisma

4 Intelligence

4 Wits


Abilities

2 Athletics

3 Brawl

0 Crafts

0 Drive

2 Firearms

0 Legerdemain

0 Melee

2 Parrying

0 Performance

0 Stealth

0 Survival

2 Academics

0 Alertness

0 Animals

0 Influence

3 Investigation

0 Medicine

0 Occult

2 Science

4 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Scratched palm

Battle Scars

(Alex Grey has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Torture

Traumas

(Alex Grey has no Traumas)


Source


Assets And Liabilities

Assets
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+0 True Grit: Please remove it from your Contractors or you will be stuck with it forever.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • Cell phone

In Bag

  • A pistol
  • Flashlight
  • 40ft rope
  • Swiss army knife
  • 4 granola bars
  • 1 liter of water
  • A lighter
  • 32 gig usb

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

6 Victories - 1 Losses
Remaining: 17 Exp. (Earned: 176 - Spent: 159)

17 Apr 2021

  • -12: Exp: Intelligence raised from 3 to 4
  • +4: Exp: Dodging lowered from 2 to 0
  • -4: Exp: Technology raised from 2 to 3
  • +4: Exp: Athletics lowered from 3 to 2
  • +2: Exp: Alertness lowered from 1 to 0
  • +6: Exp: removed asset Database (Employment history)

28 Apr 2021

02 May 2021

03 May 2021

05 May 2021

  • -6: Exp: Technology raised from 3 to 4
  • -6: Exp: Brawl raised from 3 to 4
  • +4: Exp: Academics lowered from 2 to 0
  • +6: Exp: Brawl lowered from 4 to 3
  • -4: Exp: Academics raised from 0 to 2

20 May 2021

27 May 2021

  • +8: Exp: Brawn lowered from 3 to 2
  • +4: Exp: Brawn lowered from 2 to 1
  • -12: Exp: Brawn raised from 1 to 3

12 Jun 2021

  • -8: Exp: Investigation raised from 0 to 3

13 Jun 2021

17 Jun 2021

16 Oct 2021

  • -4: Exp: Science raised from 0 to 2
  • +2 Exp. from losing Hostages

Gifts and Improvements

Gift / Reward History