Sicarius Immortalem
You pay me I kill for you

A 3-Victory Newbie Contractor played by Badyer21 in Age of Expansion

Sicarius Immortalem is a emotionless assassin who will risk his life to kill any and all who he would gain money for the death of.

He is 21 years old, and often appears as a 21 year old 6'2" muscular bald man with black eyes with red scalera and sharpened fangs.

Sicarius Immortalem lives in Age of Expansion, a world where Space Travel is prevelent.

Attributes

Brawn

4

Charisma

3

Dexterity

5

Intellect

5

Perception

5

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

2 Drive

1 Firearms

0 Influence

0 Investigation

0 Legerdemain

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

1 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sicarius Immortalem is unharmed)

(Click to toggle Complications reference)

Battle Scars

(Sicarius Immortalem has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Sin

Traumas

(Sicarius Immortalem has no Traumas)


Source


Assets And Liabilities

Assets
+1 Citizenship: You are an official citizen of the specified country.
Countries: New Roman Empire
+2 Tough: Dice penalties from pain are reduced by 2.
+1 Ambidextrous: You suffer no dice penalties for using the "wrong" hand.
+2 Alias: Your alias holds up under the highest scrutiny. Replacing a compromised Alias takes three downtimes.
Name: Tisiphone Galanis
+0 Imbued: After completing a Game, your learning and conditioning improves rapidly. However, you require the Games to advance.
+5 Arsenal: In any given downtime, you may obtain three items from your arsenal.
Arsenal Type: Special Forces Gear
+4 Hard: You only have two Limits instead of the normal three.
+4 Rich: You have access to $1,000,000 (or equivalent currency) per Game. Note that moving vast sums of money quickly or discreetly is not always possible.
Liabilities
-4 Group of Enemies: Your enemy is a specific organization, agency, cult, or other group of multiple people, and thus will generally have access to far greater resources and far deadlier talents than you. They will make some sort of attempt to assault you every 2-3 Contracts or so, possibly more often at GM’s discretion.
Name of Group: The Confederacy Special Forces Division
-1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
Secret: I killed a military general
-5 Fateful Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
Curse: Vampirism
-5 Outsider: You do not have citizenship in any country, and you have no official identity or license of any sort. You may or not speak a relevant language as your one "given" language (perhaps you only speak an obscure alien dialect, Latin, or some other useless language). You begin each game with 1d10 x10 in cash, max.
-2 Traumatized: Start with a Trauma that cannot be cured with therapy or Powers.
Trauma: Loss of emotions
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
-2 Individual Enemy: Your enemy is a specific individual who is at worst just as skilled and deadly as you, and they will make some sort of attempt to assault you every 4-5 Contracts or so, possibly more often at GM’s discretion.
Name of Enemy: Wealthy father of a 15 year old I killed
-1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
Secret: I killed an important political figure

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Black Mandalorian Armour (Pre-Viszla's coloured black with a red imperial symbol on one pauldron and Infeno Squad Logo on the other)
  • JT-12 Jetpack
  • GALAAR-15 Blaster Carbine
  • Datapad
  • Flask of blood
  • Vibroknife
  • Throwing knife
  • 2X Westar-35 Blaster Pistol

In Briefcase

  • Military rations
  • Med Kit
  • Trench knife
  • Datapad
(Click to toggle Weapons reference)

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.

Biography

Religious Code: Theistic Satanism (none religious) Picture (without trench coat): https://americasuits.com/image/cache/catalog/hitman-asolution-assasin-the-agent-47-full-suit/Agent-47-Hitman-Absolution-800x800.jpg

Member of the New Roman Empire Black Ops Divisions, Inferno Squadron Commander- General in normal Military Inferno Squad- 5 man team

Fleet: Raider II-class corvette (Heavily Moddified) Re-fit Arquitens-class light cruiser


Timeline

3 Victories - 0 Losses

Sicarius Immortalem has overspent Experience

Remaining: -25 Exp. (Earned: 189 - Spent: 214)

10 Apr 2021

  • -4: Exp: Melee raised from 2 to 3
  • -2: Exp: Brawl raised from 0 to 1
  • +3: Exp: took liability Dark Secret (I killed a military general)
  • +4: Exp: Melee lowered from 3 to 2
  • +2: Exp: Brawl lowered from 1 to 0
  • -6: Exp: purchased asset Stockpile (Military special forces gear)

11 Apr 2021

28 Apr 2021

05 Jun 2021

  • +6 Exp. from GMing The Beginning
  • +6 Exp. from GMing Ark Station
  • -6: Exp: purchased asset Alias (Tisiphone Galanis)
  • -3: Exp: purchased asset Ambidextrous

14 Aug 2021

  • -0: Exp: removed asset True Grit
  • -15: Exp: Charisma raised from 1 to 3
  • -3: Exp: purchased asset Acute Sense (Hearing)
  • -3: Exp: purchased asset Acute Sense (Hearing)
  • +3: Exp: removed asset Acute Sense (Hearing)

20 Nov 2021

  • -35: Exp: Perception raised from 3 to 5
  • -3: Exp: purchased asset Beautiful
  • -3: Exp: removed liability Ugly

11 Dec 2021

  • +6 Exp. from GMing The Weirdling Planes of Poldahk
  • +6 Exp. from GMing Ark Station

18 Dec 2021

  • -15: Exp: Charisma raised from 3 to 4
  • +3: Exp: removed asset Beautiful
  • +15: Exp: Charisma lowered from 4 to 3
  • -3: Exp: purchased asset Beautiful

08 Jan 2022

  • -6: Exp: purchased asset Tough
  • -0: Exp: changed Name of Group of liability Group of Enemies (from "US FBI" to "The Confederacy Special Forces Division")
  • -3: Exp: purchased asset Citizenship (New Roman Empire)
  • +5 Exp. from winning in-World Contract A diplomatic mission
  • +2 Exp. from earning Commission in A diplomatic mission
  • -15: Exp: Brawn raised from 3 to 4
  • +3: Exp: removed asset Beautiful
  • +3: Exp: removed asset Acute Sense (Hearing)

Gifts and Improvements

Gift / Reward History