Merv the Griffin
companion animal

A Newbie Contractor played by BOMBSHELL2150 in The Netherworld

Merv the Griffin is a companion animal to Chuck Biscuits who will risk their life to digest exciting new creatures and people.

They are 5 years old, and often appears as an Eagle/Lion chimera with a purple mohawk.

Merv the Griffin lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

3 Brawn

3 Dexterity

3 Perception

1 Charisma

3 Intelligence

3 Wits


Abilities

2 Athletics

3 Brawl

0 Crafts

0 Drive

0 Firearms

0 Legerdemain

0 Melee

0 Performance

1 Stealth

2 Survival

0 Academics

2 Alertness

0 Animals

0 Influence

0 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Merv the Griffin is unharmed)


Battle Scars

(Merv the Griffin has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture

Traumas

(Merv the Griffin has no Traumas)



Assets And Liabilities

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

The Netherworld
Savage Attack (Your companion creature has a type of Attack which is particularly brutal. They gain +3 dice to this Attack roll. This attack must be mundane and make sense for the type of companion.) Attack - Beak and Claws
Resilient (Your companion has an extra Body level.)
Flight (Your companion may fly at normal movement speed.)
Improved (Your companion creature receives a one-time infusion of 18 Exp.)
Unique Connection (Your companion cannot communicate with or understand anyone other than you.)
Growl (Your companion cannot speak or communicate to yourself or others. However, it still understands a single language.)
Rampage (When engaged in combat, your companion must roll Mind to distinguish between friend and foe.)

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Merv the Griffin doesn't have any powers yet. What a noob :(

Equipment

Max Encumbrance: 0 pounds.

GM NOTE:

Chuck's Companion Power grants:

  • 8 body instead of 7

  • +3 attack dice with beak/claws

  • can fly

  • roll mind to distinguish between friend and foe


Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

0 Victories - 0 Losses
Remaining: 68 Exp. (Earned: 150 - Spent: 82)

01 Jun 2021

  • +4: Exp: Wits lowered from 2 to 1
  • +12: Exp: Perception lowered from 3 to 1
  • +4: Exp: Intelligence lowered from 2 to 1
  • +12: Exp: Dexterity lowered from 3 to 1
  • +24: Exp: Brawn lowered from 4 to 1
  • +14: Exp: Brawl lowered from 4 to 0
  • +4: Exp: Athletics lowered from 2 to 0
  • +8: Exp: Alertness lowered from 3 to 0
  • -12: Exp: Wits raised from 1 to 3
  • -12: Exp: Perception raised from 1 to 3
  • -12: Exp: Intelligence raised from 1 to 3
  • -12: Exp: Dexterity raised from 1 to 3
  • -12: Exp: Brawn raised from 1 to 3
  • -4: Exp: Survival raised from 0 to 2
  • -2: Exp: Stealth raised from 0 to 1
  • -8: Exp: Brawl raised from 0 to 3
  • -4: Exp: Athletics raised from 0 to 2
  • -4: Exp: Alertness raised from 0 to 2

Gifts and Improvements