Wayne
Its hard laying pipe in the wasteland, but someone's gotta do it

A Newbie Contractor played by BobDylan530 as a Free Agent

Wayne is a plumber who will risk their life to rebuild a city with a functional sewage system.

They are 36 years old, and often appears as a short, chubby man, wearing greasy clothes and carrying a wrench tucked into his belt..

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

1 Athletics

1 Brawl

3 Crafts

0 Culture

2 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

2 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

5 Engineering

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Wayne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Wayne has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Wayne has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Spanish You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.


Equipment

Max Encumbrance: 0 pounds.

On Person

  • Blue maintenance-style jumpsuit, covered in grease stains
  • Pipe wrench
  • Terrycloth rag
  • Black work boots
  • Blue denim cap
  • Portable tool kit
  • Backpack

In Bag

  • Oxygen canister
  • Census-taker's liver
  • Fava Beans
  • Chianti
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -2 (Earned: 150 - Spent: 152)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Wayne has not written in their journal yet.

Moves

Wayne has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

+1 Polyglot
Language: Spanish
+2 Tough
+2 Focused

Liabilities

-1 Defective Sense
Affected Sense: Smell