Dr. Egas Freeman
A damn good doctor.

A Newbie Contractor played by shady as a Free Agent

Dr. Egas Freeman is a 1890's - 1950's medical era doctor who will risk his life to create an artificial next stage in evolution to replace humanity.

He is 40 years old, and often appears as tall (6' 3") well-shaven white male with short, combed hair. He often wears a white lab coat, and carries a doctor's medical bag.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

5

Perception

2

Abilities

3 Alertness

0 Animals

1 Athletics

0 Brawl

3 Crafts

4 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

4 Legerdemain

5 Medicine

0 Melee

0 Occult

0 Performance

4 Science

0 Stealth

0 Survival

0 Technology

1 Bloodletting

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
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(Toggle Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Dr. Egas Freeman has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits


Traumas

(Dr. Egas Freeman has no Traumas)


Willpower


Assets And Liabilities

Assets
+1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
Field: Medical

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Playgroups.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.
(Click to toggle Weapons reference)

Trophies

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.




Contractor Timeline

0 Victories - 0 Losses

Dr. Egas Freeman has overspent Experience

Remaining: -72 Exp. (Earned: 150 - Spent: 222)

An itemized record of every Contract, Gift, Improvement, and Experience change