Aaron stringheart has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 11
They can only play in Games in their home World until that's where the majority of their Games have taken place.
Aaron stringheart's Power value does not match their spent Gifts! Power Value: 14 Spent Rewards: 13
Aaron stringheart has overspent Experience Remaining: -1 Exp. (Earned: 200 - Spent: 201)
He is 19 years old, and often appears as A kind man with spiky blonde hair and heterochromia, having red in one eye and blue in the other. He wears a black coat with yellow accents.
Aaron stringheart lives in Pilos, a World much like our own.. for now.
His journal has 7 entries.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
He shoot magical arrow made of pure magic shooting target with soul Shredder pain
Spend an Action, Exert your Mind, choose a target within 300 feet, and roll Dexterity + Athletics6. The target may defend by rolling to dodge or parry (as for an attack with a thrown weapon) as a Reaction. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 1.The target's Armor is Fully Effective.
Aaron learn how make Holes in dimensions to keep his weapon in
You may hold up to 5 items in your stash, each no larger than something which Fits Inside A Messenger Bag (10 liters).
Storing or withdrawing items from your Stash costs an Action but has no Exertion cost.
It mix of blast arrow and starlight Explosion that use Special arrow as Medium to Channel the fiery explosion
Spend an Action, Exert your Mind, and target a location in line of sight and within 50 feet to be the center of the blast. The area in a 20 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Dexterity + Occult6 as a Free Action. Every creature remaining within 20 feet of the targeted location takes Outcome + 2 damage. Armor is Fully Effective against this damage. Difficulty
After chanting spell he shot arrows to the air that act as spiritual Detector for supernatural powers and Creatures even if they normal
And he got feedback so scouting as Mental image the Arrow is not Physical
There Legendary marksmanship that hunt with spiritual means and have some Unbelievable way like this Techniques but there a long way ahead of Aaron that just learned how to Find his way to the truth
Exert your Mind, and spend 1 Minute studying the area around you within 500 feet. At the end of the cast time, roll Dexterity + Alertness6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen. Difficulty
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
After gotten injured on some kinda Adventure go to his old house basement and he found an old of research about way to make special healing mix and infused with mana it will start healing at rapid pace on help heal scars it smells kinda bad
Exert your Mind and spend 1 Minute treating a specific Injury on your patient. Roll Dexterity + Occult10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and stabilized, and it will heal the rest of the way at its natural rate. Difficulty
This Power is only effective on humanoid creatures, and you cannot target yourself.
You cannot target the same Injury more than once.
One of start magic that all mage or magic users can do is reinforcing there body with magic that spell can enchantment most of humans Abilities exception of Charisma and Intelligent
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
He can protects and use hearing instead of sight sometimes that can come in handy
Passive. You will always have access to your sense of Sight, unless it is suppressed by a supernatural effect.
Wings Made of ether the are almost totally invisible to eye and they hold power of space arron can about idea after his Adventure in other world of scp or what called foundation
Exert your Mind and spend an Action to activate. You may levitate at [[speed-multiplier]] your normal walking speed for 1 Hour. Any penalties to dice or movement from encumbrance are applied as normal.
You may activate this Power to slow and survive any free fall.
1 Rewards assigned
Arron use same power that enable him to fly (the ethereal wings)to slash space in area 45 feet causing a space distortion that almost invisible for eye space is colorless and almost nonexistent in eye of the humanity
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Dexterity + Occult6. The target may defend by rolling to dodge or parry (as for an attack with a thrown weapon) as a Reaction. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 7.The target's Armor is Fully Effective.
Magical Marksman can go Invisible can hide in Unexpected Places
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Hour. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
after his Adventure in the bloody mist he got some Inspiration if by the mist. marksman can shot unseen Target so he make Barrier of mist that make it very hard to hit to mist is gone
Exert your Mind, choose a target within Arm's Reach, and roll Dexterity + Occult6 as a Committed Action. If you succeed, the next Outcome + 1 Damage to that target is absorbed by the barrier. The Damage reduction from the Barrier applies before Armor, and is treated like Armor by any effects such as Armor Penetration. Difficulty
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. The Barrier will fall if you are interrupted or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this power again for a minimum of 6 - Wits rounds.
He was blessed with speed that Exceed that of normal human
Passive, always in effect. Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (cannot be used on combat rolls or Power activations.)
A given Contractor may have a maximum of one Mythic Attribute. This Power can only be taken by Contractors who have purchased the fifth level of Dexterity.
Magic Impute Arrow x5
night vision Goggles
very small arrows x5
blast Arrow x3
First lm not British to be clear dog was vampire dog for blood demon for good reason l wants it blood oh there's werid brother and sister not my frist time meeting ones that are cool as names akuma and Tatsumaki demon and tornado heh heh nice names indeed we got to hotel we find dog he seem nice but there blood in his dog food odd for sec l thought it is just accident ph ypu bet l was wrong that cost me lot want l mean blood thank god there lot blood in Hospital that will be bad if one my arms have lacking in anyway deadly in way you don't expect so we got dog on plane oh boy it was lot drama that two don't like my help dog start show vampire like behavior and body change one two got small dog and feed it to him he it enough for half way other half is absolutely disappointment and disaster frist demon/vampire hunter Got us red handed we somehow got her not kill dog and got him to his master so we done with one disaster other one come how to feed it only way our blood all of us and we did some how we did got scars or body problem or vampirism oh yea hunter lady run after dog car l don't like be one how blames for this job is done l got some blood back
+l got nice Holiday in Hawaii for free hahah but l feel fear for my life l never deal with kinda Creature ever
11 Victories - 0 Losses
shot a lot
Information Gatherer (Can I Shoot The Lock (NO))