Aki Shizuko
Oh its fine, who needs to see anyways?

A 8-Victory Novice Contractor played by coco in The Tattered Curtain

Aki Shizuko is a blind japanese schoolgirl who will risk her life to go back in time and see her mother again.

She is 15 years old, and often appears as a short, black haired, clearly blind, japanese girl.

Aki Shizuko lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.

Her journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

4

Perception

3

Abilities

5 Alertness

2 Animals

2 Athletics

4 Brawl

2 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

1 Legerdemain

2 Medicine

0 Melee

2 Occult

1 Performance

3 Science

3 Stealth

2 Survival

1 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aki Shizuko is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Clock Tattoo ~ +1 initiative rolls
  • "Spaceship" Tattoo ~ +3 Feet Jump Height
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Anguish
    Capture

    Traumas

    (Aki Shizuko has no Traumas)


    Time


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: English, Latin
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Hearing
    +2 Clear Conscience: You have +2 dice on all Trauma rolls.
    +2 Concentration: Any Mind Penalty you have is reduced by 2.
    +5 Gifted: Start with one Gift.
    Liabilities
    -2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).
    -5 Blind: Any rolls which require sight are automatically failed, and any actions which would be made easier by sight are rolled at between +1 and +3 difficulty, depending on the action.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Reinforced Clothing
    • Japanese School Uniform
    • Wallet
    • Phone (limited, for blind)
    • Mothers Watch
    • Pepper spray

    In Bag

    • Walking stick
    • Green Tea flavored Pocky
    • Green Tea (bottled)
    • Notebook, school papers
    • Braille Slate
    • Braille Stylus
    • School laptop
    • Headphones
    • (everything is in braille)
    • Knife
    • Udre Udre Stone
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.



    Contractor Timeline

    8 Victories - 3 Failures
    Remaining: 1 Exp. (Earned: 201 - Spent: 200)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Journal