They are ?? years old, and often appears as mask-wearing figure in moth-eaten rotted grey robes.
The Mottled one faces his attackers and is enveloped in a putrid miasma that reeks of rot and slow death. Flies, mosquitos and other disease carrying insects swarm around him through the noxious mist.
Exert your Mind, choose an Animate target within Arm's Reach, and roll Intellect + Occult6 as a Committed Action. If you succeed, the next Outcome + 2 Damage to that target is absorbed by the barrier. The Damage reduction from the Barrier applies before Armor, and is treated like Armor by any effects such as Armor Penetration. Difficulty
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. The Barrier will fall if you are interrupted or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this power again for a minimum of 6 - Intellect rounds.
The Mottled One makes a series of small hand gestures ending with what appears to be the 'throwing' of something with pinched fingers. The target seems confused, then amused; the bizarre gestures apparently failing to do anything substantial...
Exert your Mind, choose a target within 45 feet, and roll Intellect + Occult6 as a Committed Action. The target may roll Body, Difficulty 6 as a Free Action to resist. Difficulty
If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 hour. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.
The target or anyone who examines them may roll Perception + Medicine6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by liver dialysis. Difficulty
If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
Félix Bédié is an African man in his late 40s with a slim & wiry build and above average height. Born in the Ivory Coast, his main language is French, but he speaks English fluently with the accent of a man who spent his life in academics. He is reluctant to talk about himself and tends to deflect questions back to the asker, albeit politely. He is a research scientist specializing in the field of contagious diseases at Université des Sciences et Technologies de Côte d'Ivoire
His other life is as Morgion the Mottled. High Priest and disciple of Sakpata, also known Sopono/a, Shakpana, or Sakpata-Omolu. The Yoruba god of Smallpox, Pestilence, Disease and Decay. He is part of a secret Yoruba brotherhood called the Tambazi Ufu, a cult devoted to Sakpata and the culling of the weak from the world through the Plaguefather's cleansing.