Sribahan Serenity
junkyard mystic

A Newbie Contractor played by Lucet_cetera in The Netherworld

Sribahan Serenity is a wasteland priestess who will risk her life to protect her community.

She is 22 years old, and often appears as a multi-racial woman, wearing flowing orange clothing and boldly colored face paint.

Sribahan Serenity lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

2 Brawn

2 Dexterity

3 Perception

4 Charisma

4 Intelligence

3 Wits


Abilities

1 Athletics

1 Brawl

0 Crafts

0 Drive

0 Firearms

0 Legerdemain

0 Melee

3 Performance

1 Stealth

2 Survival

1 Academics

2 Alertness

0 Animals

4 Influence

2 Investigation

2 Medicine

2 Occult

0 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sribahan Serenity is unharmed)


Battle Scars

(Sribahan Serenity has no Battle Scars)

Body 6

Penalty

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Capture
Sin

Traumas

(Sribahan Serenity has no Traumas)



Assets And Liabilities

Assets
+2 Database: You have access to one type of confidential information
+2 Fame: You find it easy to attract the attention of the news or the public.
Claim to Fame: Spiritual community leader of a notoriously cohesive and comfortable group in the wasteland.
+0 Clear Sighted: Please remove it from your Contractors or you will be stuck with it forever.
Liabilities
-1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Sribahan Serenity doesn't have any powers yet. What a noob :(

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Orange robes
  • Jewelry made from wasteland finds
  • 'Holy' symbol of her community
  • Patched up pilgrim's bag
  • Small metal oil lantern

Pilgrim's Bag

  • Water-filled canteen
  • Dried meat rations in a repurposed tin
  • A journal of 'holy writings' for her community
  • Homemade candles in scavenged containers
  • Tiny tin of 8 matches.
  • Smaller canteen with wine.
  • Small scavenged containers full of various pigments.
  • Writing utensils.
  • Pocket cash or equivalent.

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

0 Victories - 0 Losses
Remaining: 0 Exp. (Earned: 150 - Spent: 150)

04 May 2021

  • -0: Exp: took Limit Torture
  • -0: Exp: removed Limit Near-Death Experience

Gifts and Improvements