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Sribahan Serenity
junkyard mystic

A Newbie Contractor played by Lucet_cetera in The Netherworld

Sribahan Serenity is a wasteland priestess who will risk her life to protect her community.

She is 22 years old, and often appears as a multi-racial woman, wearing flowing orange clothing and boldly colored face paint.

Sribahan Serenity lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

1 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

4 Influence

2 Investigation

2 Medicine

0 Melee

2 Occult

3 Performance

0 Science

1 Stealth

2 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sribahan Serenity is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sribahan Serenity has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Sin

Traumas

(Sribahan Serenity has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Famous: Spiritual community leader of a notoriously cohesive and comfortable group in the wasteland.
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 10 (Earned: 150 - Spent: 140)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Sribahan Serenity has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sribahan Serenity has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Famous
Claim to Fame: Spiritual community leader of a notoriously cohesive and comfortable group in the wasteland.
-6 Database
-0 Clear Sighted

Liabilities

+3 Deep Sleeper
+6 Vengeful