Tate Tristan
“I can handle this!”

A 3-Victory Novice Contractor played by lumiq as a Free Agent

Tate Tristan is a varsity football player who will risk his life to work with his twin to find out what happened to their parents.

He is 18 years old, and often appears as a 6’3, well-built and well-sunned teenage boy with pale blond hair and blue eyes in a letterman jacket.

Attributes

4 Brawn

3 Dexterity

2 Perception

4 Charisma

2 Intelligence

3 Wits


Abilities

4 Athletics

3 Brawl

2 Crafts

2 Drive

1 Firearms

1 Legerdemain

0 Melee

1 Performance

0 Stealth

2 Survival

1 Academics

2 Alertness

0 Animals

3 Influence

0 Investigation

0 Medicine

0 Occult

1 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tate Tristan is unharmed)


Battle Scars

(Tate Tristan has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Twin Codependency
Murder
Failure

Traumas

(Tate Tristan has no Traumas)


Source


Assets And Liabilities

Assets
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
+2 Tough: Dice penalties from pain are reduced by 2.
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+4 Daredevil: You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Liabilities
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Jeans
  • T-shirt
  • Cleats
  • Keys
  • Smartphone
  • Wallet
  • Cup

Purple and white duffel m

  • Gallon water bottle
  • Portable charger (Status: charged)
  • Flashlight
  • “Survival Kit in a Can”
  • 6 MREs
  • Towel
  • Letterman jacket
  • 3 changes of clothes
  • Football
  • Matches
  • Football helmet

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

3 Victories - 0 Losses
Remaining: 0 Exp. (Earned: 162 - Spent: 162)

18 May 2021

  • -0: Exp: took Limit Twin Codependency
  • -0: Exp: removed Limit Atrocities

20 May 2021

31 May 2021

26 Jul 2021

18 Sep 2021

  • -2: Exp: Survival raised from 1 to 2
  • -2: Exp: Science raised from 0 to 1
  • -2: Exp: Legerdemain raised from 0 to 1

Gifts and Improvements

Gift / Reward History