Niel
Shes always here with me, even now.

A 5-Victory Novice Contractor played by GreenAppll in The Netherworld

This character is dead. RIP

Niel is a tired old man who will risk their life to revive their wife.

They are 61 years old, and often appears as slouched old man in a hooded robe.

Niel lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Their journal has 4 entries.

Attributes

3 Brawn

3 Dexterity

4 Perception

3 Charisma

6 Intelligence

3 Wits


Abilities

2 Athletics

0 Brawl

0 Crafts

0 Drive

2 Firearms

0 Legerdemain

0 Melee

0 Performance

2 Stealth

2 Survival

2 Academics

3 Alertness

0 Animals

2 Chant

2 Demonology

3 God's

0 Influence

0 Investigation

0 Medicine

4 Occult

3 Rituals

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Niel is unharmed)


Battle Scars

  • upon death, body becomes possessed by elder god
  • Body 7

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Torture
    Betrayal
    Capture

    Traumas

    (Niel has no Traumas)


    Mental Stability


    Assets And Liabilities

    Assets
    +2 Fame: You find it easy to attract the attention of the news or the public.
    Claim to Fame: Historian and finders of ancient libraries.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys
    • Smartphone
    • A pocket knife
    • Revolver
    • 2 candles
    • chalk
    • marker
    • Kevlar Vest
    • Gloves

      Brown Transport Satchel

    • Rain jacket

    • Metal water bottle
    • Toiletries kit
    • a book on black magic
    • a book on rituals
    • a bunch of dried worms

    Bandolier

    • 52 vials of blood of the innocent

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal

    Latest 1 of 4 entries

    Lord of the shadow

    Good morning Honey!

    Today, using the knowledge i had gained from the guy, i made a deal with the Lord of the shadows. In exchange for giving him my sight after i die, I can now draw a summoning ritual and bind my enemies. Using his shadows its a pretty nice deal!

    Now i know it may sound bad, but in all honesty, who needs sight when they die, i dont mind not being to see in the underworld!

    The more I read though, the more insane i understand this world to be. Its rather ridiculous to be honest. Theres so many gods, so many wars, so many killings and hunts, its ridiculous! Im just a simple old man looking into rituals to revive my wife but it seems like fate has something in store for me HAHA. Man, life do really suck sometime. Oh well! Anyways, i read up something called the undead legion. I might be getting closer to finding the specific ritual to revive you here honey. I dont care how bad you look, you are the love of my life. If you want a body, ill find it for you.

    In all seriousness though, im now reading more into gods and learning about them, ways to earn their favour and even some of their dark history and secret knowledge, its pretty fun especially since you know how much of a historian i am haha, its how i earned my degree and title. The work place misses you honey, your job at the library front counter brought many smiles to people... we miss you, we all do.

    No matter the evil, i just want you back... i miss you a lot. 

    I hope you have a good time in the afterlife for now though! Tell me if anyone is bullying you, ill summon them into the presence of a god as a sacrifice!


    Timeline

    5 Victories - 0 Losses
    Remaining: 0 Exp. (Earned: 186 - Spent: 186)

    09 Jun 2021

    10 Jun 2021

    • +4 Exp. from GMing All muscle
    • -4: Exp: God's raised from 2 to 3
    • -4: Exp: Stealth raised from 0 to 2
    • +4: Exp: Firearms lowered from 3 to 2

    11 Jun 2021

    12 Jun 2021

    • -4: Exp: Survival raised from 0 to 2

    13 Jun 2021

    • +4 Exp. from GMing Phasmophobia

    14 Jun 2021

    • +8: Exp: Rituals lowered from 5 to 4
    • -14: Exp: Occult raised from 3 to 5
    • +2: Exp: Academics lowered from 2 to 1

    18 Jun 2021

    • +1 Exp. from writing a journal

    21 Jun 2021

    • +4 Exp. from GMing Thalassophobia

    22 Jun 2021

    • -3: Exp: purchased asset Status (A huge historian)
    • +1 Exp. from writing a journal
    • -6: Exp: purchased asset Fame (Historian and finders of ancient libraries.)
    • +3: Exp: removed asset Status (A huge historian)

    23 Jun 2021

    • +4: Exp: God's lowered from 3 to 2
    • -2: Exp: Medicine raised from 0 to 1
    • -2: Exp: Academics raised from 1 to 2

    06 Jul 2021

    • -8: Exp: Demonology raised from 0 to 3
    • +8: Exp: Occult lowered from 5 to 4
    • -0: Exp: Source renamed to Mental Stability
    • BioWeapon - Victory

      Victim of sever friendly fire.

      Gift spent on new power: Auxiliary brain
    • +4 Exp. from winning BioWeapon
    • -16: Exp: Intelligence raised from 4 to 5
    • +6: Exp: Rituals lowered from 4 to 3
    • +4: Exp: Demonology lowered from 3 to 2
    • +2: Exp: Medicine lowered from 1 to 0

    08 Jul 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    09 Jul 2021

    • -28: Exp: Charisma raised from 3 to 5
    • +28: Exp: Charisma lowered from 5 to 3

    12 Jul 2021

    • -2: Exp: Mental Stability raised from 1 to 2

    13 Jul 2021

    14 Jul 2021

    16 Jul 2021

    21 Sep 2021

    • +4: Exp: Chant lowered from 2 to 0
    • -8: Exp: Occult raised from 4 to 5
    • +4: Exp: Firearms lowered from 2 to 0
    • -4: Exp: Chant raised from 0 to 2
    • +8: Exp: Occult lowered from 5 to 4
    • -4: Exp: Firearms raised from 0 to 2

    Gifts and Improvements

    Gift / Reward History