Alan docs
Books are power scrolls are l don’t know just scrolls

A Newbie Contractor played by starkill as a Free Agent

This character is dead. RIP

Alan docs is a Librarian mage who will risk their life to To Read and learn about all book and Scroll that ever existed.

They are 16 years old, and often appears as He is young man.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

5

Abilities

0 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Legerdemain

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Ouch
3
O
1
Q
1
Fall

Battle Scars

(Alan docs has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Capture
Torture

Traumas

(Alan docs has no Traumas)


Source


Assets And Liabilities

Assets
+5 Gifted: Start with one Gift.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
Sharpened Sense: Sight
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+1 Beautiful: Rolls affected by physical appearance are at -2 Difficulty, and social interactions should be role-played accordingly.
Liabilities
-2 Anachronism: You are at -3 dice to any action that requires you to interact with modern technology.
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Reinforced long coat
  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife
  • book bag with book inside

Purple Jansport backpack

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • water and water for 3 days
  • lighter
  • flashlight *

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

0 Victories - 0 Losses
Remaining: 4 Exp. (Earned: 145 - Spent: 141)

04 Jul 2021

  • -15: Exp: purchased asset Gifted
  • +6: Exp: took liability Vengeful
  • +6: Exp: took liability Anachronism

07 Jul 2021

  • +28: Exp: Intellect lowered from 5 to 3
  • -28: Exp: Perception raised from 3 to 5
  • +4: Exp: Investigation lowered from 2 to 0
  • -4: Exp: Athletics raised from 0 to 2
  • +4: Exp: Alertness lowered from 2 to 0
  • -4: Exp: Culture raised from 2 to 3

08 Jul 2021

  • +4: Exp: Culture lowered from 3 to 2
  • -3: Exp: purchased asset Acute Sense (Sight)

29 Jul 2021

  • -4: Exp: Investigation raised from 0 to 2
  • -2: Exp: Influence raised from 0 to 1
  • -4: Exp: Athletics raised from 2 to 3
  • -4: Exp: Alertness raised from 0 to 2
  • +2: Exp: Culture lowered from 2 to 1
  • +12: Exp: removed asset Jack of All Trades
  • +4: Exp: Investigation lowered from 2 to 0
  • +2: Exp: Influence lowered from 1 to 0
  • +4: Exp: Athletics lowered from 3 to 2
  • +4: Exp: Alertness lowered from 2 to 0
  • -3: Exp: purchased asset Beautiful
  • -12: Exp: purchased asset Jack of All Trades
  • Cat in a Tree - Died

    Stood his ground

Gifts and Improvements

Gift / Reward History