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Keith Nightly
“Rock on, my Brothers and Sisters!”

A 5-Victory Novice Contractor played by shotgunwizard22 in The Contract Play-by-Post

Keith Nightly is a Wandering Musician who will risk his life to Become the Avatar of Music.

He is 22 years old, and often appears as A guy with shaggy brown hair, blue eyes, a Hawaiian shirt, cargo pants and sunglasses, carrying a red Keytar.

Keith Nightly lives in Illuminated Earth - The Contract Game Play Server, a setting where videos of the supernatural go viral every day. His journal has 8 entries.













3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

0 Occult

2 Performance

0 Science

2 Stealth

1 Survival

0 Technology

2 Thievery

5 Music

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Keith Nightly is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Keith Nightly has no Battle Scars)

Body 7


9 Mind





(Keith Nightly has no Traumas)



Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.


From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends


Keith Nightly’s music comes alive and forms a barrier to defend him as he plays, letting none disturb the jam session of him and his band mates

Uses Music

Exert your Mind and spend an Action to activate. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6.

If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.

Keith Nightly was born to play, and his every lyric and every note carries with it an unstoppable wave of raw emotion possessed by only the most passionate of artists.

You gain the following benefits at all times.

Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Party Animal: You are welcome at, and will be granted entrance to, any social gathering or party, at least as an observer.

  • A "social gathering" might include a birthday party, after-work drinks, a ski trip, or yoga in the park, among other things. It likely would not include a cult gathering to summon a demon, Congressional negotiations over a contentious bill, etc.

Keith Nightly plays a musical instrument, and the heart and soul poured into his performance sways his target to fulfil a subliminal message put into the music.

Uses Music

Exert your Mind and spend at least one Action to activate. Select a Sapient target within 20 feet. You must actively and obviously use Musical Instrument to activate this Effect. Communicate a command to your target. Roll Charisma + Performance at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.

If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.

The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.

Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-endangering or self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.

You must have some means of communicating this command to your target, but no one other than you and them will understand or perceive it.

  • The target must be able to understand you and must receive your communication for the suggestion to work.
  • Allowed Commands
    • Direct Order: The target must take an immediate action (e.g. “Sit down,” "run away," or "tell me your password.")
  • You can target yourself if you qualify as a valid target by the other requirements.

Keith Nightly starts to play a song, and the sheer awe generated by his performance makes it difficult to approach him.

Uses Music

Exert your Mind and spend an Action to activate. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6.

Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.

You must maintain Concentration during this Effect.

You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.

Keith Nightly is a master of the Keytar, and as such has learned both its intended and improvised uses. His proficiency with it as a weapon mostly comes in handy for fending off muggers.

You gain the following benefits as long as you are engaged in combat with Keytar.

Your attacks with Keytar deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Keith Nightly grabs an instrument and pours his soul into a rockin' jam session, letting out a sonic blast so powerful it disorients his target and can rupture organs.

Uses Music

Exert your Mind and spend an Action to activate. Select a target within 45 feet. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.

The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.

  • You can target yourself if you qualify as a valid target by the other requirements.


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Cargo Pants
  • Hawaiian Shirt
  • Reinforced Leather Jacket and Boots (+2 Armour)
  • Wallet
  • Keys
  • Smartphone
  • Keytar

Purple Jansport backpack

  • Water Bottle (1 litre)
  • Wrapped Up Burrito
  • Toiletries kit
  • First-Aid Kit
  • Duct Tape
  • Lockpicks
  • Sealskin (Extreme Cold Resistance, Waterproof)
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

5 Victories - 0 Failures
Remaining Exp: 11 (Earned: 180 - Spent: 169)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


Keith Nightly has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Contract Play-by-Post can post Moves for Keith Nightly.

Assets And Liabilities


+1 Beautiful
+1 Oblivious


-1 Deep Sleeper
-2 Forgetful