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Gilroy Hallifax
Mad Alchemist

A Newbie Contractor played by Bananderson in Illuminated Earth 2

Gilroy Hallifax is a Mad Alchemist who will risk his life to preserve his own body and live forever.

He is 33 years old, and often appears as an unkempt office professional who smells like he lives in a meth lab from hell.

Gilroy Hallifax lives in Illuminated Earth 2, a setting where videos of the supernatural go viral every day again.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

3 Athletics

0 Brawl

3 Crafts

3 Culture

1 Drive

0 Firearms

1 Influence

1 Investigation

4 Medicine

0 Melee

3 Occult

0 Performance

3 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gilroy Hallifax is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gilroy Hallifax has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Near-Death Experience

Traumas

(Gilroy Hallifax has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nightmares: Body horror: The frailness and limits of human bodies Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 8 (Earned: 150 - Spent: 142)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Gilroy Hallifax has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Gilroy Hallifax has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-6 Focused
-6 Light Sleeper

Liabilities

+12 Glass Jaw
+9 Sensitive
+3 Nightmares
Subject: Body horror: The frailness and limits of human bodies