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Bianca Brittlesbee
Astral Link

A Newbie Contractor played by Bananderson in Illuminated Earth 2

Bianca Brittlesbee is a investigative journalist with a mysterious visitor who will risk her life to fulfill the desires of the astral traveler so that it will leave her alone.

She is 27 years old, and often appears as a slight blonde woman with enourmous wide eyes and a mysterious yellow glow about her.

Bianca Brittlesbee lives in Illuminated Earth 2, a setting where videos of the supernatural go viral every day again.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

4 Influence

4 Investigation

1 Medicine

0 Melee

3 Occult

1 Performance

1 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bianca Brittlesbee is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bianca Brittlesbee has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Injustice

Traumas

  • Traumatized Compulsion to tell the truth.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -22 (Earned: 150 - Spent: 172)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Bianca Brittlesbee has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Bianca Brittlesbee has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -3 Acute Sense
    Sharpened Sense: Sight

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Compulsion to tell the truth.
    +6 Finances: Poor
    +9 Sensitive