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Juan
I hate vampires

A 5-Victory Novice Contractor played by loroman1211 in Pilos

Juan is a Vampire Hunter who will risk their life to Kill Benny.

They are 21 years old, and often appears as young distraught man.

Juan lives in Pilos, a setting much like our own.. for now. Their journal has 1 entry.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

4

Abilities

2 Alertness

1 Animals

3 Athletics

0 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
pig
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Juan has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Atrocities
Anguish

Traumas

  • Trama from murder Penny

  • Source


    Circumstances

    Database: Police records You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Stockpile: Military You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Powers

    When you hunt vampires you need to know more information than is giving. This will give a better idea of what is around me and what I can really do.


    Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet You must actively and obviously use luckyshoes to activate this Effect. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You learn how heavily trafficked the area is, what sorts of creatures have moved through the area and when.
    The quality and specificity of information gained depends on your Outcome.

    • You can target yourself if you qualify as a valid target by the other requirements.

    After some time of training and working. I have gotten a better sense of finding Bill. I look forward to ripping his head off his body.


    Exert your Mind and spend an Action to activate. This Effect cannot be used unless Night. You must actively and obviously use bracelet to activate this Effect.

    You automatically detect all Vampires within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.

    Even while this Effect is not active, if any Vampires come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

    Juan has learned that he needs to meditate in the daylight to heal his injuries.


    You gain the following benefits as long as Meditation in daylight.

    Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.

    Juan knows how to leap into action he leaps to get around and away from things.


    Exert your Mind and spend an Action or Reaction to activate. Select a Location which is at most 50 feet away horizontally or 10 feet away vertically. You must actively and obviously use Watch to activate this Effect.

    You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

    • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
    • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
    • You must be on a surface of some kind in order to activate this effect; it cannot be activated while in mid-air.
    • You may only use this Effect once per round of combat, regardless of any enhancements you have taken.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Getoff me

    Created and held by Juan.

    I have found a way to protect myself from harm by moving a bit faster that those that are around me.


    You gain the following benefits as long as you are wearing this Artifact.

    You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

    When you take damage from a source which is within 5 feet of you, your Armor deals 3 back to them.

    Consequences

    Created and held by Juan.

    Through years of training and work Juan learned at an early age how to hunt down and kill people that wronged him. He has seen many of his friends die. Now he is done with is and will take matters in his own hands through his rage and desire.


    You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with melee weapons.

    Your attacks with melee weapons deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys *lucky shoes
    • Smartphone
    • A pocket knife
    • brick of c4, 2 gernades *Reinforce armor

    Purple Jansport backpack

    • Rain jacket, pencil paper, burner phone
    • Metal water bottle
    • Toiletries kit
    • First aid kit *lockpicks
    • Pistol
    • flashlight
    • katana in guitar case snow gear + skis and poles, and snowshoes

    In car pillow, water, sleeping bag, food for two weeks.

    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    5 Victories - 1 Failure
    Remaining Exp: 4 (Earned: 169 - Spent: 165)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Juan has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Pilos can post Moves for Juan.

    Assets And Liabilities

    Assets

    +2 Tough
    +2 Database
    Access to: Police records
    +2 Stockpile
    Stockpile Type: Military
    +3 Daredevil

    Liabilities

    -1 Nightmares
    -2 Vengeful