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Fex Vermilion
The charismatic vampire

A Newbie Contractor played by Fex_Vermilion as a Free Agent

Fex Vermilion is a Vampire Knight who will risk his life to get stronger for the vampire race.

He is 17 years old, and often appears as a short male with blond hair and red eyes.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

0 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fex Vermilion is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fex Vermilion has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Fex Vermilion has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Famous: Famous among vampires
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -7 (Earned: 150 - Spent: 157)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Fex Vermilion has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Fex Vermilion has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-9 Ageless
-3 Beautiful
-6 Famous
Claim to Fame: Famous among vampires
-3 Acute Sense
Sharpened Sense: hearing
-3 Acute Sense
Sharpened Sense: sight
-3 Acute Sense
Sharpened Sense: smell

Liabilities

+6 Anachronism