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Bones
Punk, anarchist, chaotic

A 1-Victory Newbie Contractor played by punkbones as a Free Agent

Bones is a Punk anarachist who will risk their life to See chaos and enact karma on scum.

They are 24 years old, and often appears as A person with a feminine build and a red death hawk. Their outfit usually consisting of some sort of band t shirt with arms torn off, some zipper/patch pants, and a spiked denim vest covered in political statements. They always wear spiked combat boots and chains, keeping the statement loud and shiny.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

3 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bones is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bones has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Betrayal

Traumas

(Bones has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: -1 (Earned: 154 - Spent: 155)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Bones has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Bones has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Clear Conscience
-12 Jack of All Trades
-6 Tough
-9 Daredevil

Liabilities

+6 Vengeful
+9 Treacherous Curse
Curse: A demonic entity can take over when they lose 3 mind. The demon will hunt for a living being to feed on its soul.