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Ardis "Longshot" Hemmingway
If I see you, you will die.

A 5-Victory Novice Contractor played by Merfian in Maelstrom

This character is dead. RIP

Ardis "Longshot" Hemmingway is a Cyborg Sniper who will risk his life to become the president and take down the people who gave him that eye.

He is 22 years old, and often appears as a shy kid in a gray hoodie and blue jeans, with a single robot eye. When doing his job, he conceals his face with a specially made mask.

Ardis "Longshot" Hemmingway lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal, Hitlist of The Longshot, has 5 entries.

Attributes

Brawn

1

Charisma

4

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

3 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

5 Snipers

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Zombie Strike
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Ardis "Longshot" Hemmingway has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure
Near-Death Experience

Traumas

  • Traumatized Conviction to rub his robot eye after every kill
  • Traumatized Phobia of Eye Injuries
  • Traumatized Phobia of Hospitals

  • Vitae

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Point of Contact: Hackers
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: Black Market
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From World of Darkness
    Vampirism The Hunger of the Vampire curses you with an immortality of hunger. You have the ability to and can only gain source from blood, turning your source into a source called Vitae.
    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nightmares: Surgery on his Eye Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Powers

    The curse of vampirism has increased the Cross-Eye's power thanks to the properties of Vitae, along with the abilities inherent for being undead as a Lasombra Kindred.


    You gain the following benefits as long as your body isn't touched by sunlight.

    You are permanently and visibly transformed: by having lighter skin, fangs that can retract, and a lack of a reflection. You are considered to be a Sapient, Non-Living being when targeted. Your Dexterity is increased by 1.

    No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

    You no longer age naturally, and supernatural attempts to age you fail.

    Your Injuries no longer degrade with time.

    Possession of this Power grants the following Trauma at all times: Trypophobia.

    The Severity of any Injury caused by Fire is increased by 2.

    • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.
    • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.

    This Lasombra needs to carry alot of things for the job, and stores them in his shadow


    Spend a Free Action to activate. This Effect cannot be used unless it is used outside of sunlight.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.

    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    A technique using a loophole within the CrossEye allows it's user to now attack at close range with a blade. However, this technique only works if the eye registers it as an attack from a sniper rifle, so the blade must be integrated with the gun to truly get the benefits.


    You gain the following benefits as long as The weapon is spliced with rifle and you are engaged in combat with swords.

    Your attacks with swords deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Bullet Parry: You may React to and Defend against firearms and other projectiles with swords.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    The power of The Cross-Eye, a powerful electronic targeting system engrained in the subject through augmentation.


    You gain the following benefits as long as engaged in combat with Rifles.

    Your attacks with Rifles deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    Possession of this Power grants the following Battle Scar: A Robotic Eye, which is hackable..

    You also gain the following effects:

    • Silencer: Shots you fire can be made silent at will.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Lost Legendary Artifacts

    NanoScope

    Created by Ardis "Longshot" Hemmingway, looted by Edgar Stokes.
    A Night Vision Scope with a capsule of Nanites

    Using his Night Vision Scope, he views an item and finds all of it's flaws in design, improving on the design once he identifies the flaws. This is but a quick fix, and it even aggrivates those flaws immediately afterwards


    Expend a point of Battery and spend 1 Action to activate. Select a non-Alien Military Equipment within arm's reach. Can be used on Armor.

    For the next hour, your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.

    After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.

    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Cross-Eye Cloak Projector

    Created by Ardis "Longshot" Hemmingway, looted by Edgar Stokes.
    A Watch with a capsule of nanites

    The Cross-Eye has further advanced, allowing the user to use it's latent nanotechnology to cloak the user in a special suit. This suit reflects light around the target, and softens all noise made by it. With this, a sniper could be right next to it's target or miles away, and they would never know


    Exert your Mind and spend an Action to activate.

    You and any clothes or equipment you are wearing are partially obscured from sight for the next 10 minutes. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.

    Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 minute.

    • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person or in Waterproof Backpack

    • Reinforced Hoodie Spliced with Kevlar to Conceal Kevlar
    • Jeans
    • Watch
    • Wallet
    • Keys
    • Smartphone
    • Air Pods
    • A Swiss Army Knife
    • Night Vision Scope
    • Camera Goggles

    Shadow Stash (Equipped Items are not in the Stash)

    • Greener Harpoon Gun with 60ft of rope attached [Harpoons now made from Titanium to avoid metal detection and magnetic interferance] (Exactly the same as Rifle except not automatic or semi-automatic, reload is 1 turn, takes an action to load, half damage on land, but works underwater and can fire harpoons as grappling hooks (9 to hit, +5 damage)) (Spliced)
    • Mask made with Robot Eye in mind (Equipped)
    • Suppressed Subsonic .308 Bolt Action Sniper Rifle Spliced with Thrusting Sword. (+2 Dice to use (currently +12 for sniper rifle, +10 for thrusting sword), deals (+6 sniper rifle, +4 Thrusting Sword) damage and armor is half as effective. Can be used to parry bullets, and the gun is completely silent.)
    • Reinforced Clothing/Kevlar Vest (Spliced for concealment, total armor 4) (Equipped)
    • Gloves, Socks, and a combined amount of things ment to cover every inch of the body (Equipped)
    • Thermos of Blood (Contains 2 Source worth of Vitae)
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    5 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 175 - Spent: 172)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Ardis "Longshot" Hemmingway has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ardis "Longshot" Hemmingway.

    Voided Deaths
    You should probably know about these. . .

    • Sept. 25, 2021, 11:08 p.m. - None

    Assets And Liabilities

    Assets

    -6 Point of Contact
    Contact: Hackers
    -3 Respected Expert
    Field: Black Market
    -12 Jack of All Trades
    -3 Pathetic
    -6 Focused
    -6 Tough

    Liabilities

    +3 Traumatized
    Trauma: Conviction to rub his robot eye after every kill
    +3 Traumatized
    Trauma: Phobia of Eye Injuries
    +3 Deep Sleeper
    +3 Nightmares
    Subject: Surgery on his Eye
    +3 Traumatized
    Trauma: Phobia of Hospitals
    +9 Sensitive