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Adrian "Necrom" Clark
I don't seek to take the world over, just outlive it's leaders.

A Newbie Contractor played by Merfian as a Free Agent

This character is dead. RIP

Adrian "Necrom" Clark is a Necromancer Hacker who will risk his life to be immortal.

He is 21 years old, and often appears as A young man with a gray hoodie and a bandana on his face with a skull on it when he wants to conceal it.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adrian "Necrom" Clark is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Adrian "Necrom" Clark has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience
Submission

Traumas

  • Traumatized Phobia of Mouth Injuries
  • Traumatized Phobia of Churches
  • Phobia of Mouth Injuries
  • Phobia of Churches

  • Necromancy


    Circumstances

    Respected Expert: Cult of The Immortal Ivory
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Point of Contact: Black Market Corpse Donors
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -15 (Earned: 150 - Spent: 165)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Adrian "Necrom" Clark has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Adrian "Necrom" Clark has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -3 Respected Expert
    Field: Cult of The Immortal Ivory
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Beautiful
    -3 Pathetic
    -6 Focused
    -6 Clear Conscience
    -6 Tough
    -6 Point of Contact
    Contact: Black Market Corpse Donors
    -12 Jack of All Trades
    -18 Finances: Rich

    Liabilities

    +12 Glass Jaw
    +3 Traumatized
    Trauma: Phobia of Churches
    +3 Traumatized
    Trauma: Phobia of Mouth Injuries
    +9 Sensitive
    +15 Hemophilia
    +6 Vengeful