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Alfred Leisner
I am sorry

A Newbie Contractor played by Havi in Khortos

Alfred Leisner is a crazed plagued virologist who will risk his life to make friends.

He is 43 years old, and often appears as a man completely covered head to toe by a large black cape with a black death styled mask and the matching hat. This common overall that he wears is not in order to look cool, but to hide his body, destroyed by the diseases he experimented with on himself sometimes. His face has long been destroyed by leper, measles and the hundred infections he chose to give himself in closed environments for the sake of science.

Alfred Leisner lives in Khortos, a setting where its people are struggling under an invasion and scarcity of 'magic' powers.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

5

Perception

3

Abilities

0 Alertness

1 Animals

0 Athletics

0 Brawl

2 Crafts

5 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

5 Medicine

0 Melee

3 Occult

0 Performance

5 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Literal Walking Plague (developed immunity) (permanent): Your bodily functions had to heavily adapt to the presence of various diseases. As the body was created not for said diseases to inhabit in the first place, particular parts of it may struggle to adapt. Leisner is so deformed beyond recognition that every interaction remotely close to being human is starting to look foreign to him. Giving a significant debuff.
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Limp (Your movement speed is reduced by half.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Asset Beautiful is suppressed as long as you have this Battle Scar)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Failure

    Traumas

  • Traumatized Bacteriophilia
  • Bacteriophilia


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Hunted Personnel from the Rockfil Mental Institution regardless of rank will arrest on sight. This does not apply to city law enforcement nor other groups, yet. Arrest on sight order for RMI personnel. They have identified his plague doctor apparel.
    Arsenal: Bioweaponry
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.
    Point of Contact: Medical academic elite
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: Scientific elite
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: Institutionalized
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
    Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
    Nightmares: Gore-ish experimentation Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -12 (Earned: 150 - Spent: 162)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Alfred Leisner has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alfred Leisner has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -6 Focused
    -6 Clear Conscience
    -3 Respected Expert
    Field: Scientific elite
    -6 Point of Contact
    Contact: Medical academic elite
    -15 Jaded (old emotion control resistance).
    -12 Jaded
    -0 Deliberation
    -12 Arsenal
    Arsenal Type: Bioweaponry
    -3 Avoidance

    Liabilities

    +12 Glass Jaw
    +9 Haunting Echoes
    Echo: Despite his best efforts, the disease he carries since the incident and that he nurtures so much can infect others. His body now rotten from it can stand its effects with proper care, but effects on others can vary from minor to deadly
    +3 Traumatized
    Trauma: Bacteriophilia
    +6 Finances: Poor
    +3 Ugly
    +6 Short
    +9 Movement Impaired
    +6 One Eye
    +3 Nightmares
    Subject: Gore-ish experimentation
    +9 Imprisoned
    Manner of Imprisonment: Institutionalized