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Punch Bag Bob
Is that all you got?

A 4-Victory Novice Contractor played by SeedofEntropy in The Netherworld

Punch Bag Bob is a Mime who will risk their life to become the ultimate punching bag and be the world's punching bag forever.

They are 34 years old, live in Colonel Carville's Cross-Time Carnival, and often appears as middle aged man dressed in a black and white checkered clown outfit with black and white mime makeup.

Punch Bag Bob lives in The Netherworld, a setting between worlds. The last resting place of countless stillborn worlds that could have been. Their journal has 1 entry.

Attributes

Brawn

6

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

5 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

5 Miming

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Punch Bag Bob is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lazy eye (-1 die on all visual perception checks.)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Betrayal
    Failure

    Traumas

  • Traumatized Masochism

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From The Netherworld
    Punching Bag Bob can take a Punch better than most Bob may use a Reaction to double his Armor rating agianst an Unarmed attack.
    From Assets and Liabilities
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

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    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 202 - Spent: 201)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Punch Bag Bob has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Netherworld can post Moves for Punch Bag Bob.

    Biography

    Bobby Marietta was one of those unfortunates that was given a poor hand, and played that hand badly. Abused as a child, he became a bully to others, and destroyed a lot of children's lives with his unforgiving brutality. Eventually getting caught by his father, who tried to beat him for it, Bob turned his rage onto the older man. Lashing out both physically and verbally, the punishment for his actions was to be beaten severely, and to have his mouth washed out with soap. Not the brightest tool in the shed, Bobby's father used an acidic cleaning agent, which sent Bobby to the hospital.

    Bobby's father was arrested for child abuse, his mother arrested due to willful neglect, and drug use, and Bobby was left in the hospital with burnt out vocal cords trying to cling to a life he no longer wanted. News of this reached the students at school who he had been bullying, and they went to his hospital room, forcing him to listen to the stories of what his abuse had caused them over the years. Truly broken, inside and out, when Bobby finally did return to school, he had changed. Instead of being the bully, he allowed those he bullied to take their revenge. He would goad those who were too scared to do it on their own. He made himself the target of other bullies to keep them from harming others and allow them to take out their rage on him. While he was a good fighter, he never took it out on others. He used it instead to angle into ways that would help him take a beating longer.

    When he got older, he tried to find a place that he could belong, while still carrying on his role as the world's punching bag. He took on the roll of a clown at a local carnival and used his goading techniques on some of the guests, one of whom lost control and hit him. It was then that he got the idea. He stopped the man, who was apologizing for his outburst, and indicated that if he gave him a dollar, it would be considered ok, and that if he gave him another dollar, he could do it again. The carnival was not okay with this, and he was quickly fired, but Bobby had found his calling. Taking classes as a Mime, Bobby, now going by Punch Bag Bob, made a living taking money for hits.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -9 Daredevil

    Liabilities

    +3 Traumatized
    Trauma: Masochism
    +6 Finances: Poor
    +6 Mute
    +6 Forgetful