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Elaine Nelson
Terrorists are trying to destroy my country. I'm trying to save it.

A 1-Victory Novice Contractor played by Moondragon007 as a Free Agent

Elaine Nelson is a CIA Special Agent who will risk her life to protect the US from enemies - domestic, foreign, or supernatural.

She is 27 years old, and often appears as 5'11", slender but muscular, blond hair, aqua blue eyes. Clothes are usually business casual.













3 Alertness

0 Animals

1 Athletics

2 Brawl

1 Crafts

0 Culture

2 Drive

3 Firearms

1 Influence

3 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Elaine Nelson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Elaine Nelson has no Battle Scars)

Body 6


6 Mind





(Elaine Nelson has no Traumas)



Polyglot: Russian, German, Arabic You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Stockpile: CIA arsenal You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
Alias: Lynn O'Donnell You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.


From Assets and Liabilities
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.

Loose Ends

Legacy Powers


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Slacks
  • Blazer
  • Blouse
  • Wallet
  • Badge & ID card
  • Keys
  • Secure Smartphone
  • Tablet computer
  • A pocket knife
  • handgun and ammo
  • sunglasses that allow her to see infrared
  • set of lockpicks
  • laser pointer - highest setting can cut through thin steel

Messenger Bag

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • magnetic cardkey lockpicker
  • hypospray injector with injectable miniature transponder - inject into someone you want to track
  • tracking unit for injectable transponder
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 1 (Earned: 154 - Spent: 153)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Elaine Nelson has not written in her journal yet.


Elaine Nelson has made 0 Moves.
Only Contractors in Playgroups can make Moves.


Elaine is a field agent with the CIA. An only child, her father was a Green Beret who wanted a son, but had to "settle" for a daughter. He has done a good job of making her a surrogate boy. She is a skilled marksperson, and was department kickboxing champion for the past two years. She is also skilled in picking locks and bypassing electronic surveillance systems, and is fairly good at acting.

She is a no-nonsense, take-charge kind of person, who thinks before she acts. She always plays it cool, so cool in fact that some of the guys at the CIA are convinced she is a lesbian. She doesn't mind that--it keeps them from hitting on her. Well, that and she could kick their a$$es if she wanted.

Her cover identity, Lynn O'Donnell, is an IT tech at Computers R Us, a middle sized electronics firm with branches scattered all over the US. (Unknown to the general public, this is actually a CIA front company)

Assets And Liabilities


+1 Polyglot
Language: Russian, German, Arabic
+1 Beautiful
+2 Tough
+2 Stockpile
Stockpile Type: CIA arsenal
+2 Alias
Name: Lynn O'Donnell
+3 Trained Reflexes
+5 Iron Will