Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Mikey Rayes
Drive out evil.

A 7-Victory Novice Contractor played by Serpentail in Project *******

This character is dead. RIP

Mikey Rayes is a virtuoso behind the wheel (ex-getaway driver) who will risk his life to destroy evil monsters.

He is 23 years old, and often appears as a confident, handsome Hispanic young male.

Mikey Rayes lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 17 entries.













2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

5 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

3 Handguns

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


Ear nick
Zambi Scratch
Road Rash
Ow, fuck,
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Mikey Rayes has no Battle Scars)

Body 7


7 Mind





  • When in a cold environment roll mind or believe a demon is watching me (gut feeling) (DC 8)
  • Compulsion to kill vampires
  • Car Accident! You develop a fear of being run over. You're gonna roll self control every time you jaywalk or are in front of a car that is turned on.

  • NOS


    Stockpile: Civilian Vehicles
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.


    From Project *******
    Faustian deal No more pleasure from adrenaline rushes for life.
    From Dark Mirror
    Maria's Revenge Every time you fall asleep, you risk a form of sleep paralysis – you cannot move, can barely breathe, & cannot quite open your eyes – you then feel the cold flesh of Maria Villalobos-Cunningham crawl on top of you, straddling your chest. If you don't wake up in time, you will hear the “click” of a hammer pulled back, & feel the barrel of the dueling pistol pressed over your heart... Anytime you sleep on Contract or Sidegame, roll 1d10 – on a “1” you will need to roll Body (DC: 8). A success sees you waking up just in tiume – you suffer 1 Mind damage & will not be able to sleep for the next 12 hours. If you fail, you suffer a Severity 4 Injury in the form of a Sudden Heart Attack, & cannot sleep as above. On a Botch, add the number of “1s” rolled to the Severity of the Heart Attack injury.
    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

    Loose Ends


    Mikey slips his pick into the lock and it clicks open without a struggle.

    Spend an Action to activate. Select a door, lock, or locked target within 20 feet , which is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology. You must actively and obviously use Lock-pick to activate this Effect.

    You may lock, unlock, and/or open your target.

    This Gift's Cost is capped at 2 and cannot be increased further.

    • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
    • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Mikey is able to stay acutely aware of his surroundings even in tumultuous situations. His ears are able to distinguish a whisper coming from a cacophony.

    As long as Mikey can see something clearly he can tell what sounds it makes even if the sound waves don’t reach him. His mind fills in the gaps, subconsciously reading what sounds are made from the subtle movements of the object.

    Mikey's earing are able to vibrate at frequencies to cancel out damagingly loud sounds and to pitch other sounds to one he can pick up.

    You gain the following benefits at all times. You must actively and obviously be using Earings to gain the benefits of this Effect.

    Your senses are enhanced in the following way.

    • Hearing: You may hear sounds of sub- and hyper-sonic frequencies, allowing you to hear tiny things (mice, insects, etc) better, and pick up on the vibrations of massive things (earthquakes, atmospheric disruptions, etc) long before others.

    Any senses which have been heightened cannot be overloaded. Any Effects or supernatural abilities which would suppress one of these senses are rolled at +2 difficulty.

    • Examples of overloading a sense include: an explosion causing temporary deafness, a bright light causing blindness, a sedative causing numbness, etc.

    Mikey is able to trust his feeling for when he needs to be aware and for where to best aim his attacks. His strong gut feelings can sometime however, cause severe revulsion in the face of the horrible.

    You gain the following benefits as long as you have your Washboard sixpack.

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Constant Vigilance: You cannot be ambushed or caught-flat footed when awake. When asleep, you can make a Perception + Alertness roll at Difficulty 6 to wake up in time.
    • Gut Feeling: You may roll Perception + Alertness Difficulty 7 to detect when someone is watching you remotely, even through supernatural means. Requires Outcome 4 or higher.
    • Weak Points: You may use Perception in place of Dexterity on attack rolls.

    • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.
    • If your Washboard sixpack is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    Mikey is especially adept with wielding handguns. He is able to draw them with blistering speed and precision. His quick thinking is able to aim for weak points in his targets defenses. Handguns he fires will only make a noise if he allows them to.

    You gain the following benefits as long as engaged in combat with Handguns.

    Your attacks with Handguns deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload as a Free Action.
    • Silencer: Shots you fire can be made silent at will.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    While Mikey wears his driving gloves his force of chutzpah gives enough power for even the heftiest of devices.

    Exert your Mind and spend 10 Rounds to activate. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. This Effect cannot be used unless only useable as power source. You must actively and obviously use Driving Gloves to activate this Effect. More than half the target object must be present in order to begin repairs. Roll Intellect + Crafts at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Penalty ever exceeds 5.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Mikey is unmatched behind the wheel. His vehicles accelerate to full speed in a blink of an eye, said top speed being unmatched by other drivers. Even while speeding like a madman Mikey is able to outdrive the best while barely focusing on the road.

    Any turbulence or unsteadiness in the vehicle is unfelt by his passengers, even the what should be whiplash from Mikey's maniacal acceleration. This steadiness even carries over into crash landing and traffic collisions, cushioning Mikey's passengers from the force and minimizing there injuries.

    Mikey is able to capitalize on any ramps he encounters pushing his vehicles to jump far higher and farther than should be possible. He is even able to cause a vehicle to jump into the air for seemingly no reason. This ability coupled with his near instant acceleration allows him to take off most aircraft from a standstill.

    You gain the following benefits as long as you are piloting any vehicle.

    You receive +2 dice to any rolls to pilot a vehicle.

    You also gain the following effects:

    • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
    • Daredevil: Damage you and your passengers take from vehicle collisions is halved (rounded up) and the result is limited to a maximum of 5.
    • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
    • Jump: If going off a ramp, your jumps bring you twice as far and twice as high. If not, you may Exert your Mind to jump a minimum of 5 feet vertical and 15 feet horizontal.
    • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

    Legendary Artifacts

    Economy Plus

    Created and held by Mikey Rayes.
    Red shipping crate

    From the outside Mikey's shipping container appears to be normal. It measures 8 feet wide, 40 feet long, and 8 and a half feet tall. The back has a securely locked double doors. The Left side of the crate also opens. It can be unlocked and swung upwards to access the crate from the side. Either of these doors are supernaturally locked and can only be opened by Mikey himself. To do so he traces a precise symbol onto the surface of the lock with one of his picks, causing it to spring open.

    The inside of the crate opens into a pocket dimension, 5 times larger than it would otherwise be, totaling to 1600 square feet of floor space. The pocket dimension appears as a garage with a concrete floor and steel walls. It is illuminated by a series of tube lights inset to the ceiling. By tracing the same symbol he uses to get in, Mikey is able to open any given section of the wall to either of the doors.

    This Artifact can be used as a container. It is roughly the same size as a Shipping Container and just as difficult to conceal.

    Your Shipping Container holds 5 times what it normally could. Objects stored inside are weightless.

    Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.

    If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.

    Only you may open and close the container. Others can still destroy it to get at the contents

    • There is no cost to use your container.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Fox stud earing, Silver cross earing w/ chain + ruby & Opal choker
    • Kevlar pants & athletic shoes
    • Bro tank & Kevlar racing jacket (2 armor)
    • Pistol (Shoulder Holster)
    • Wallet (w/ lockpick kit)
    • Lighter & pocket knife
    • Pill bottle with candy
    • Balaclava & Driving gloves
    • Smartphone & keys

    Red Ferrari Backpack

    • Metal water bottle + Garlic chips
    • Flask of holy water
    • Small first aid kit + water proof matches
    • Handicapped parking placard
    • Extra Pistol Magazine
    • Flashlight & Duct Tape
    • Playboy & Hand Towel

    40 ft. Cargo Crate (storage)

    • F-150. ATV + Snowmobile + jet ski hanging above ready to be dropped into bed.
    • Side by Side (on trailer)
    • Speed Boat (on boat trailer)
    • McLaren + Armored SUV + Dirt Bike + Superbike
    • BW 635RG

    Metal Shelf Racks

    • 5 Gallon jug of water
    • 5 Gallon jug of holy water w/ spigot
    • Plastic tub w/ water guns + water balloon rapid fill kit
    • Crate with 10 wooden stakes
    • Jet pack + Parachute + wingsuit
    • Gun Locker w/ 3 pistols, extra rounds and extra magazines + XL18 flamethrower
    • Plastic tub with SCUBA gear (wet suit & dry suit, 2 Oxygen tanks)
    • Plastic tub with Snow gear
    • Cold weather tent, rain fly, waterproof poncho, -20F down mummy bag
    • Plastic tub full of shelf stable food + bundle of dry firewood
    • Toiletries bag + First aid kit + camp stove (extra fuel)
    • Racing drone w/ remote control (in portable case)
    • Laptop bag (laptop, mouse, charger, headphone) + portable WIFI router
    • Bullet proof vest + Kevlar racing jacket/pants (2 armor) + motorcycle helmet
    • Night vision goggles + IR goggles
    • Fire Proximity Suit + Hazmat Suit
    • Inflatable raft + Mountain Bike
    • Pair of large speakers
    • Guido's Christmas Present
    • Laser Cutter emitter


    • Blue Bugatti
    • Red Ferrari
    • Green Lamborghini
    • Orange McLaren
    • White Tesla
    • Red Ford F-150. High power UV bar light, Silvered bumper guard
    • Brown Range Rover
    • Blue Honda Civic
    • Black Armored SUV
    • Red Semi-truck
    • Taco Truck
    • Side by Side
    • ATV
    • Dirt bike
    • Superbike
    • Snowmobile
    • Zamboni
    • Forklift
    • Speed Boat
    • Jet Ski
    • Small cargo boat
    • BW 635RG (Ultralight Airplane)
    • Cessna Citation X+ (private jet)
    • Small Cargo Jet
    • Helicopter


    • US road atlas
    • Foldable sun shade
    • TP, Duct Tape and Zip ties
    • Binoculars + Ice scraper
    • Waterproof Poncho
    • Wet wipes
    • Registration
    • Flashlight
    • Jewelry box w/ earrings
    • Phone charger
    • Multitool + sunblock
    • Hand Sanitizer & napkins
    • Pen & Paper
    • Condom box
    • Energy Bars
    Junk in the trunk
    • Water jug
    • Nitrous Cannister
    • Tire sealant
    • Tire pressure gauge
    • Jumper Cables
    • Road Flares
    • Blanket + towel
    Not a supercar? Add the following.
    • Tire Chains + Spare tire
    • Car jack + lug wrench
    • Kitty Litter + WD-40


    • Tire sealant
    • Blanket
    • Water jug
    • Multitool
    • Jewelry box w/ earrings
    • Hand Sanitizer & napkins
    • Energy Bars
    Waterproof Box
    • Phone battery/charger
    • Flashlight
    • Pen & Paper


    • License + Registration
    • Life vests & Life Preserver
    • First Aid Kit + Sunscreen
    • Fire extinguisher
    • Rope & Anchor
    • Flare Gun w/ signal flares + Distress signals
    • Water jugs + Six pack beer
    • Blanket & Waterproof Poncho
    • Toolbox + Binoculars
    • Jewelry box w/ earrings


    • Flashlight
    • Pen & Paper
    • Nitrous Cannister
    • License + Registration
    • First Aid Kit + Sunscreen
    • Blanket & Waterproof Poncho
    • TP, Duct Tape and Zip ties
    • Flare Gun w/ signal flares
    • Binoculars
    • Condom box + Jewelry box w/ earrings
    Not ultralight? Add the following.
    • Fully stocked mini bar
    • Inflatable raft + life jackets
    • Fire extinguisher


    • Aurora (Star)
    • Raze (RIP)
    • Mike DuBois(Harry Davis)
    • Artemis
    • Ace (Red)
    • Garfield (boring)
    • Sav'ant (Samrin)
    (Click to toggle Weapons reference)


    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

    Contractor Timeline

    7 Victories - 1 Failure
    Remaining Exp: 3 (Earned: 233 - Spent: 230)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Mikey Rayes has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Mikey Rayes.


    Life's been pretty boring since I made it big. Sure it's nice and comfortable, I've got the money, and the cars, and the girls, and the nice house. But I miss the chase, the thrill, the danger. It all came down to one final job, one escape from a bank robbery which I executed flawlessly, then suddenly I was rich. Life was boring and I had nothing to worry about.

    Voided Deaths
    You should probably know about these. . .

    • Feb. 26, 2022, 1:57 a.m. - Parasitoid Host

    Assets And Liabilities


    +4 Jack of All Trades
    +2 Stockpile
    Stockpile Type: Civilian Vehicles
    +4 Wealthy
    +1 Beautiful
    +5 Gifted


    -1 Deep Sleeper