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Lock Ray
A Ahead-Of-The-Game scholar who has devoted his entire essence to creating a invention to change the world, and the world is in dire need of it right now.

A Newbie Contractor played by TheTaco in The Hollowed

Lock Ray is a Inventive scholar who will risk his life to Make an invention to change the world.

He is 23 years old, and often appears as Not the greatest to look at.

Lock Ray lives in The Hollowed, a setting where esoteric secrets lie deep within.

Attributes

Brawn

1

Charisma

1

Dexterity

2

Intellect

5

Perception

3

Abilities

1 Alertness

0 Animals

0 Athletics

0 Brawl

3 Crafts

4 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

3 Science

3 Stealth

3 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lock Ray is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lock Ray has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Failure
Near-Death Experience

Traumas

(Lock Ray has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Alias: John Turner
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Group of Enemies: The gang

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 11 (Earned: 150 - Spent: 139)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Lock Ray has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lock Ray has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-6 Focused
-6 Alias
Name: John Turner
-3 Acute Sense
Sharpened Sense: Sight
-9 Sleepless
-3 Avoidance

Liabilities

+9 Sensitive
+3 Ugly
+12 Group of Enemies
Name of Group: The gang