Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Yin
Doll

A 1-Victory Newbie Contractor played by Sneep_Snoop in Illuminated Bebop

Yin is a Syndicate Contractor who will risk her life to discover the truth.

She is 22 years old, and often appears as a slender small young woman with long grey hair, which she keeps tied back with a purple ribbon.

Yin lives in Illuminated Bebop, a setting where videos of the supernatural go viral every day but humans don't live on Earth anymore.

Attributes

Brawn

1

Charisma

1

Dexterity

2

Intellect

4

Perception

5

Abilities

5 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

5 Investigation

0 Medicine

0 Melee

3 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Yin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Yin has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Pitiable

Traumas

(Yin has no Traumas)



Circumstances

Imprisoned: Owned by Syndicate
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Loose Ends

Loading...

Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: -14
(Earned: 155 - Spent: 169)
An itemized record of every Contract, advancement, and more

Journal
Yin has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Yin has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Illuminated Bebop can post Moves for Yin.

Assets And Liabilities

Assets

-15 Iron Will
-3 Pathetic
-6 Focused
-6 Clear Conscience
-3 Beautiful
-3 Acute Sense
Sharpened Sense: Remote Viewing
-15 Jaded (old emotion control resistance).
-12 Jaded
-3 Avoidance

Liabilities

+6 Finances: Poor
+6 Mute
+15 Blind
+9 Imprisoned
Manner of Imprisonment: Owned by Syndicate