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Mason Lockwood
Work hard in silence, let success make the noise

A Newbie Contractor played by clarkkrahn as a Free Agent

Mason Lockwood is a down on his luck lumberjack who will risk his life to prove he can change to his daughter and family.

He is 34 years old, and often appears as a tall, muscular man with blonde hair and brown eyes.

Attributes

Brawn

5

Charisma

1

Dexterity

1

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

4 Athletics

3 Crafts

0 Culture

2 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mason Lockwood is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mason Lockwood has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

  • Traumatized Phobia of guns


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Japanese, Mandarin and French
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Respected Expert: Logging
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Database: Brother's Business Accounts
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.
    Nightmares: Death of my wife Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Individual Enemy: Elliot Lockwood

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -20
    (Earned: 150 - Spent: 170)
    An itemized record of every Contract, advancement, and more

    Journal
    Mason Lockwood has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mason Lockwood has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -3 Respected Expert
    Field: Logging
    -3 Acute Sense
    Sharpened Sense: Hearing
    -6 Tough
    -3 Polyglot
    Language: Japanese, Mandarin and French
    -6 Database
    Access to: Brother's Business Accounts
    -3 Avoidance

    Liabilities

    +3 Traumatized
    Trauma: Phobia of guns
    +3 Nightmares
    Subject: Death of my wife
    +6 Anachronism
    +15 Dark Fate
    +6 Individual Enemy
    Name of Enemy: Elliot Lockwood