Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Jason Valent
I hate California.

A 11-Victory Seasoned Contractor played by loroman1211 in Maelstrom

Jason Valent is a Mechanic who will risk their life to figure out what happened to his child.

They are 43 years old, and often appears as Dodger fan.

Jason Valent lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 8 entries.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

2 Animals

3 Athletics

0 Brawl

5 Crafts

1 Culture

2 Drive

4 Firearms

2 Influence

3 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

2 Science

1 Stealth

2 Survival

3 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jason Valent is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • I like to move it move it (extra 10 feet on movement)
  • Body 7

    Penalty

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Atrocities
    Anguish

    Traumas

    (Jason Valent has no Traumas)


    Source


    Circumstances

    Comfortable
    Given by GreenAppll
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract. (Earned from running a mechanic shop.)

    Conditions

    From Pilos
    Instruction Manual Sliver When presented with machine parts, you must roll mind to not stop what you are doing and build and tinker with them, even in the midst of tasks of great importance.

    Loose Ends

    Powers

    Jason is able to easily jump from one place to another with little to no difficulty. His legs change from his experience with the alien plant. His legs change to a green and red color looking almost like vines.


    Spend an Action or Reaction to activate. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically.

    You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

    • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.
    • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
    • vertical jump height measures to the bottom of your feet, so your total vertical reach is at least a body length greater.
    • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
    • You must be on a surface of some kind in order to activate this Effect; it cannot be activated while in mid-air.
    • You may only use this Effect once per Round of combat, regardless of any Enhancements you have taken.
    • You can target yourself if you qualify as a valid target by the other requirements.

    A portable device that gives information through a small radar.


    Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 1 mile You must actively and obviously use Multitool to activate this Effect. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.

    You learn the following information about the area:

    • You learn where exactly creatures and people live within the area, and what sorts of creatures they are.
    • You can locate the source of any supernatural energy or the presence of any supernatural effects on the area, though you will not necessarily get any specific information about their function.
    The quality and specificity of information gained depends on your Outcome.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The plant and the alien inside of me has given me life beyond the sense of pain. I now feel less as we come together.


    You gain the following benefits at all times.

    Your Body and Mind Penalties are reduced to 0.

    Inside his stomach rests an alien that hold his items.


    Spend a Quick Action to activate.

    You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

    You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 7 things at a time.

    You may choose to equip any equipment you withdraw at no additional cost.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Pulling an item out of his stomach.

    • "Equip" refers to drawing a gun, putting on a piece of armor, etc.
    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
    • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
    • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

    My training for years has given me the ability to fix what is needed. I focus my skill and full concentration. However after I am done it is tiring.


    Exert your Mind and spend 1 Action to activate. Select a Object within arm's reach that is no larger than an SUV. You may target Alien technology, so long as you have an understanding of its intended function. More than half the target object must be present in order to begin repairs. Roll Dexterity + Crafts at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Jason is a mechanic and knows how to get shit done. He works on this object for a bit and is able to make it better.


    Exert your Mind and spend 1 Action to activate. Select a non-Alien Device within arm's reach. You must actively and obviously use Multitool to activate this Effect. Can be used on Armor.

    For the next day, your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.

    You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 3 to those actions for the next day.

    • "Destroyed" in this context means "prevented from functioning for its primary purpose", so for instance, an upgraded land mine would still explode as normal if triggered, even though it cannot be "destroyed" and a car's windows may still be broken.
    • When Splicing, you must be in possession of both devices. The resulting object behaves exactly as if both devices occupy the same space and do not gain any new functionality at all.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Red line

    Created and held by Jason Valent.
    Dark red multi-tool.

    Frank is a mechanic and has learned how to take items apart and make sure they stop working. He pulls out his beer and get to work.


    Exert your Mind and spend an Action to activate. Select a Object or Construct Object within 20 feet no larger than an SUV (4,000 liters). You must use up Beer in order to activate this Effect. Roll Dexterity + Crafts Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.

    If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
    • You can target yourself if you qualify as a valid target by the other requirements.

    People scanner

    Created and held by Jason Valent.

    People scanner 0.5

    Created and held by Jason Valent.

    Jason has always been a tinker. He created a small earwig much like a hearing aide that when activated it can give more information when the items scans another person. The the first series in his prototype. The device does have a side effect of slowing the user down because of the metals and overwhelming amount of knowledge.

    Green light will appear in front of the person and they will see that they are being scanned.


    Exert your Mind and spend 2 Actions to activate. Select a Sapient target or a Creature within 20 feet. At the end of your investigation, roll Intellect + Technology at Difficulty 6.

    You learn all the following information about your target:

    • You learn a hidden desire of the target. Roll Outcome determines the relevancy / secret-ness of the desire.
    • You determine any major weaknesses that the target might have.

    The quality and specificity of information gained depends on your Outcome.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • Weakness Must be things that are systemed around. For example, silver for a werewolf. Not general like "she's bad at fighting".
    • You can target yourself if you qualify as a valid target by the other requirements.

    Crafted Artifacts

    The Dodger Mobile

    Created by Kurigo "Oz" Osikawa, given to Jason Valent.
    A 2022 Ford F-150

    TORI 2.0 is a remanufactured car depending on the desire of the client.

    TORI 2.0 stands for Tactical Off-Road Interceptor version 2


    This Artifact can be used as a A car. It is roughly the same size as a A car and just as difficult to conceal.

    This A car has Bulletproof Windows, Kevlar re-enforced body, run flat off-road tires, biometric security. Any roll to pilot this vehicle receives +2 dice.

    You also gain the following effects:

    • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys
    • Smartphone *pistol *Flashlight
    • reinforced clothing, +3 armor
    • A pocket knife hammer, wrench, Phillips and flat head screw driver. Budweiser (6), Translation guide Norwegian, Russian *multitool

    Purple Jansport backpack

    • Rain jacket
    • Metal water bottle
    • Toiletries kit *climbing gear with helmet, 100 feet of rope
    • animal treats for large animals *walkie Talkie, road flair, gas mask *cold weather clothing.

    In stash pistol, people scanner, multitool (Red Line), rain coat with pants rolled up,multitool, 1 beer, spider 1.1

    Car Extra wheel, First aid kit, Flares, tool kit, extra clothes, Tire iron, extra gas

    600,000.00 cash

    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Artifact Crafting Gifts

    Jason always had an interest in technology and making it better. Now he makes small spiders that can attach to technology and do his bidding. The technology is draining and takes to to complete. The small spiders will attach to the piece of technology and integrate into the tech by moving it or forming together to plug into it.

    What makes the spiders creepy is that it is a small swarm of spider bots they have dark red eyes and brown and black fur.

    (NSFW) https://www.latestly.com/socially/social-viral/spiders-swarm-australian-homes-to-escape-nsw-floods-viral-videos-will-give-you-nightmare-2387658.html (NSFW)

    The spiders are small and integrate into the technology. Jason keeps the spiders in a small black box that he uses to operate.


    Exert your Mind and spend 1 minute to activate. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Creepy spider.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    11 Victories - 1 Failure
    Remaining Exp: 4 (Earned: 232 - Spent: 228)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Jason Valent has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jason Valent.

    Assets And Liabilities

    Assets

    +5 Gifted