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Leonard
Back and better, baby!

A Newbie Contractor played by rakadishu as a Free Agent

Leonard is a thuggish swordsman from a different time who will risk his life to secure his place on this side of mortality.

He is 45 years old, and often appears as a human with out-of-date facial hair.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

5 Melee

0 Occult

1 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Leonard is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Leonard has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Near-Death Experience

Traumas

(Leonard has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Nightmares: His son is hunting him down to make sure he stays dead this time. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -14 (Earned: 150 - Spent: 164)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Leonard has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Leonard has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

At one point, in a time long ago, Leonard ran a pack of mercenaries. What they got up to isn't important - to him, anyways - but it was the sort of thing that eventually makes one a few enemies. He and his crew batted away most revenge attempts easily, but the one he wasn't ready for came from his own son. Leonard hadn't expected the kid to be old enough to remember why his mother was dead, but the attempt on his life made it pretty clear his son remembered how it had went. Leonard isn't sure which of the souvenirs he'd collected was the one that saved him - all of them were claimed to be magical, but of course the odds on that being true were slim to none. Still, either one of them saved him, or it was pure dumb luck that he was whisked away from that place at that exact time - he's not sure either way, and the result is the same: He found himself in a strange time, in a strange place, and without any of his possessions.

He was lucky enough to find clothes quickly, at least, but piecing his way together after that was slow, difficult going - figuring out how this world worked and how to work with it was tricky enough, but a quick burglary and discovering that libraries were open for just anyone made the transition a lot easier. Settling down would be nice, of course, but Leonard decided he needed more - there was proof of magic in the world now, and if that was true, then there was plenty of opportunity. His life had been saved by pure dumb luck the first time, and he intended to give himself something a bit more secure to rely on, one way or another.

Assets And Liabilities

Assets

-6 Clear Conscience
-6 Tough

Liabilities

+3 Illiterate
+3 Nightmares
Subject: His son is hunting him down to make sure he stays dead this time.
+6 Anachronism