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Leroy J. Kinsberg
"Remember Leroy Jenkins? He's kinda my idol..."

A Newbie Contractor played by T3K as a Free Agent

Leroy J. Kinsberg is a hardcore WoW player who will risk his life to realize his dreams as a character straight out of the World of Warcraft.

He is 26 years old, and often appears as a scrawny boy with a white jacket, gray t-shirt, blue jeans w/ brown leather belt, and black sneakers. His hair is pitch black and his eyes are green.

Attributes

Brawn

2

Charisma

1

Dexterity

5

Intellect

5

Perception

4

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

4 Warcraft

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Leroy J. Kinsberg is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Leroy J. Kinsberg has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Betrayal

Traumas

(Leroy J. Kinsberg has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -22 (Earned: 150 - Spent: 172)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Leroy J. Kinsberg has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Leroy J. Kinsberg has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-6 Light Sleeper
-3 Avoidance

Liabilities

+12 Glass Jaw
+3 Ugly