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Karl Brompson
Tea-alchemy

A Newbie Contractor played by Tice8769 in The Contract Play-by-Post

Karl Brompson is a Tea Brewer Alchemist who will risk their life to Become a god.

They are 28 years old, and often appears as A scrawny young looking guy in sweat pants and a grey sweater . Usually clean shave and short haired they have a look of boredom when not in their craft.

Karl Brompson lives in The Contract Play-by-Post, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

5 Alertness

0 Animals

0 Athletics

0 Brawl

5 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

5 Occult

0 Performance

2 Science

1 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Karl Brompson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Karl Brompson has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Injustice
Lifesaver

Traumas

(Karl Brompson has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -3 (Earned: 150 - Spent: 153)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Karl Brompson has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Karl Brompson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused

Liabilities

+3 Soft-Hearted
+6 Anti-Social