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Anton Faracov
I forget where I got it, but I know where it can take you.

A 7-Victory Novice Contractor played by Hawful as a Free Agent

Anton Faracov is a Modern Shaman/Cult Leader/CLEANSE THE EARTH IN RIGHTEOUS FIRE! who will risk their life to Commune with the Gods. Be invited among them. Burn the sin of the world..

They are 26 years old, and often appears as Yuppie hippy bay area piece of shit.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

1 Athletics

1 Brawl

3 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

3 Medicine

0 Melee

4 Occult

1 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Anton Faracov is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Anton Faracov has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Anton Faracov has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

7 Victories - 0 Failures
Remaining Exp: 21 (Earned: 178 - Spent: 157)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Anton Faracov has not written in their journal yet.

Moves

Anton Faracov has made 0 Moves.
Only Contractors in Playgroups can make Moves.