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Conner Conflagration
"Arson funny" -Every unfunny person ever

A Newbie Contractor played by Tranks_300 in Ignore this

Conner Conflagration is a pyromaniac who is going through therapy. who will risk his life to burn away the flames.

He is 26 years old, and often appears as a regular old man.

Conner Conflagration lives in Ignore this, a setting .

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Conner Conflagration is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Conner Conflagration has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Near-Death Experience

Traumas

  • Traumatized Afraid of fires not caused by himself.
  • Traumatized buildings that don't have fire safety precautions

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Arsenal: Fire based weapons (Flame throwers, high quality molotovs.)
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nightmares: He watched his entire faily burn in a flame. He develouped Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Dark Secret: Burned his mansion down by accident. Blamed it on the poorly treated staff

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -3 (Earned: 150 - Spent: 153)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Conner Conflagration has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Conner Conflagration has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -12 Wealthy
    -12 Jack of All Trades
    -3 Acute Sense
    Sharpened Sense: Sight
    -12 Arsenal
    Arsenal Type: Fire based weapons (Flame throwers, high quality molotovs.)

    Liabilities

    +3 Traumatized
    Trauma: buildings that don't have fire safety precautions
    +3 Traumatized
    Trauma: Afraid of fires not caused by himself.
    +3 Illiterate
    +3 Defective Sense
    Affected Sense: Smell
    +3 Nightmares
    Subject: He watched his entire faily burn in a flame. He develouped
    +6 Vengeful
    +3 Dark Secret
    Secret: Burned his mansion down by accident. Blamed it on the poorly treated staff