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Jeremiah Cook

A Newbie Contractor played by T3K as a Free Agent

Jeremiah Cook is a wilderness survivalist who will risk his life to meet the ultimate companion and experience the ultimate cuisine.

He is 32 years old, and often appears as a green robed hunter with a bow and quiver of arrows.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

5

Abilities

2 Alertness

2 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

5 Bow & Arrow

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jeremiah Cook is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jeremiah Cook has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Near-Death Experience

Traumas

  • Traumatized Nyctophobia/Afraid of the Dark
  • Nyctophobia/Afraid of the Dark


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Jeremiah Cook has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jeremiah Cook has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -12 Jack of All Trades

    Liabilities

    +3 Traumatized
    Trauma: Nyctophobia/Afraid of the Dark
    +3 Illiterate