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Ulysses G. Stridulum
One of the great gator punchers out there.

A 4-Victory Novice Contractor played by Skelebro in Project *******

This character is dead. RIP

Ulysses G. Stridulum is a Brawling Gator Wrangler who will risk his life to To be powerful enough to be a frontiersman to help with the swamp, right now I am as weak as a snail.

He is 41 years old, and often appears as Tall and Broad-shouldered, 6'8'' wearing dirty white buttoned shirt, black scarred vest, belt, grey pants and boots.

Ulysses G. Stridulum lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 8 entries.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

4 Brawl

2 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

2 Animal Wranglin

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Pain
4
Gunshots
5
Literally rammed with a truck
4
Rifle wounds
2
Pain
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Ulysses G. Stridulum has no Battle Scars)

Body 8

Penalty

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Betrayal
Failure

Traumas

(Ulysses G. Stridulum has no Traumas)


Source


Circumstances

Stockpile: Hunting Gear (Weapons, Clothing, Tools and what not) You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

From Project *******
True-Named Cannot refuse requests from Fae - Professor Julius Arthur Smith
Haunted by the Wind Walker When ever in extreme cold conditions, must make a shrine for the god Ithiqa Roll mind or take damage every 24 hours to not make shrine, if made simply roll int-craft and 4 is success
From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Powers

After the recent contract, taking a tooth that he knocked out of a monster earlier. He painfully removes one of his own teeth and goes on to replace it with the tooth he has collected earlier. It begins to embed itself in the recently removed spot of teeth as teeth after teeth begin to change and then having obvious sharp teeth that looks all-natural and letiche to be specific. Having now been a part of him he had absorbed some of the power that came with it, gaining new strength with it as his skin thickens and now being stronger, and hitting hard than a truck now.


You gain the following benefits as long as you have your A letiche Tooth, That replaced his tooth to then all of his teeth to form similar to crocodilian teeth.

Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

You also gain the following effects:

  • Tough: Half your Brawn acts as Armor against all incoming sources of damage.

  • If your A letiche Tooth, That replaced his tooth to then all of his teeth to form similar to crocodilian teeth is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

With years of refining and at first no clue on gator wrangling he has resorted to his hands in his beginning of his occupation, having transcended the boundaries of regular hand to hand combat as he realizes that he has these skills as he has been using his guns more often than his hands, wearing his ole Alligator Leather gloves as at first glance it may look like he has scales and sharp alligator claws on his hands but then focusing on in, they do look like just gloves with your regular alligator skin, odd.


You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Alligator Leather Gloves to gain the benefits of this Effect.

Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
  • Bullet Catcher: You may React to and Defend against firearms and other projectiles.
  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

Living in the swamp for years has taught you many things, but it has taught your body to be stronger, take the punches and keep on ticking and with this recent gift his body has changed, dna and genome malformed and changing to deal with any long lasting issues while it allows the body to heal naturally, it heals the things that last forever. Activating it he will grunt as the wound/scar or something fixes itself twisting and shutting itself back into shape.


Exert your Mind (unless you win a coin flip) and spend an hour to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Hawaiian Shirt
  • Cargo Pants
  • Sneakers and Socks
  • Paracord Survival Bracelet
  • Holster for Knife and whatnot
  • Wallet
  • Keys
  • Old Sat Flip Phone
  • Hunting Knife
  • Compass
  • Lighter
  • Alligator Leather Gloves
  • TC1200 Tactical Edition Flashlight

Brown Rucksack

  • Rain jacket
  • Winter Army Jacket
  • Winter Gloves
  • Canteen (Cleatus Moonshine)
  • Toiletries kit
  • 50 ft of Rope
  • inReach Explorer®+ (Off Grid GPS)
  • Multifunctional Tactical Shovel Annihilate F3 Assassin Fanatic
  • Plain Jacket
  • Ghillie Suit
  • Forest Face Mask Hunting Hat
  • Coin with black jewel in it
  • 500 Euro
  • Heated electronic vest
  • Electronic Caller
  • 1895 Marlin Lever action rifle
  • Handful of .45-70 bullets

1990 Chevrolet Silverado 454SS

  • Muddy Pants
  • Boots
  • Holey Vest
  • Dirty Buttoned Shirt

Shack Storage

  • Taxidermized Letiche
  • Monkey Corpse that was skinned for insides and fur
  • Monkey fur and insides
  • Compound bow
  • 3x Gold Bar
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 1 (Earned: 179 - Spent: 178)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Ulysses G. Stridulum has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Ulysses G. Stridulum.

Biography

Born in the wonderful Beaumont, Texas. He was raised a rather fine lad, aside from watching Killer Klowns from Outer space which still haunts him. Growing up wanting to be a forest ranger or frontiersman of the sort as he enjoyed the wild on a day-to-day basis, hunting with his father and fishing. Managing to get a scholarship as during his high school time playing football a college had wanted him so taking advantage of this he went in to get a degree in conservation law enforcement to which he was taught the laws and whatnot of messing with the flora and fauna of the world such as forests, wildlife, and whatnot. By 22 he graduated and went off to register to be a forest ranger to which he was stationed in nearby Louisiana for the Kisatchie National Forest. Living his watchtower for the next couple of years, protecting wildlife and whatnot, and telling teenagers to not set off fireworks in the forest and such. This would kind of go crashing when it is nearly his 30th birthday, he goes on to take the day off to visit New Orleans and check out the tourist Jackson Square with nothing but the clothes on him, old phone, and whatnot and taking a step too far to somehow pass adrift in a swamp out of nowhere. Lost and whatnot and unbeknownst to him only about 5 miles from the town of La Rue, spending his first year mainly using what was taught to him from his job, kind of just doing the equivalent of camping before being found by what would soon become his new occupation. An alligator wrangler they would call them, getting integrated with the folks and kind of settling in, he decides to settle in as he finds this place a lot more interesting than just sitting in a tower all day. Went on to go from living in a hotel room and wrangling alligators with used tools that people kindly gave to him and his bare hands, to now another 10 years to pass. Having a rather small but decent shack to his liking, a decent arsenal of tools for the job and now situated within the Gator Grotto of the market selling his wares of high-quality protein crocodile meat, neat little necklaces made out the carving of bones, teeth, and as best as he could tailor for vests, shoes, jackets. Using whatever he can of a Gator to sell. One year as to now he simply wondering, aside from his current job if he can push it to help deal with the issues that are dealt with the swamps, plus legendary crocs to sell if what he is going to do works out.

Assets And Liabilities

Assets

+1 Acute Sense
Sharpened Sense: Sight
+2 Stockpile
Stockpile Type: Hunting Gear (Weapons, Clothing, Tools and what not)

Liabilities

-2 Vengeful