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Jean Deveraux
Voodoo Priest

A 1-Victory Newbie Contractor played by Kamulis in Project *******

Jean Deveraux is a Exorcist who will risk his life to Free the dead.

He is 34 years old, and often appears as A middle aged man with salt and pepper black hair and brown eyes. Typically wears a white 2 piece suit with a black button-up shirt.

Jean Deveraux lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.













3 Alertness

1 Animals

2 Athletics

2 Brawl

0 Crafts

3 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

1 Melee

5 Occult

0 Performance

2 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Jean Deveraux is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Jean Deveraux has no Battle Scars)

Body 6


8 Mind





(Jean Deveraux has no Traumas)



Point of Contact: Catholic Church
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.


From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends


When touches a corpse he is able to commune with the spirit of the body. Jean is held paralyzed until he has finished the conversation.

Exert your Mind (unless you win a coin flip) and spend an Action to activate.

You may understand and communicate to as if you are fluent in a relevant language for the next ten minutes.


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A knife
  • White suit
  • Rosary

Leather Messenger Bag

  • Rain jacket
  • Metal water bottle
  • Toiletries kit
  • Skull w/the symbol of Maman Brigitte
  • Skeleton Key
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 1 (Earned: 155 - Spent: 154)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Jean Deveraux has not written in his journal yet.


Jean Deveraux has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Jean Deveraux.


Jean was born on the outskirts of New Orleans as Jean Baptiste Deveraux Le Beaux. His mother was a Haitian Vodun Priestess named Marie Baptiste Deveraux. His father was a much different creature, the local Archbishop Gustav Le Beaux, head of the New Orleans archdioceses. The archbishop kept his son at arm's length, as it went against all the church's rules for him to have a physical relationship. Madam Marie spent her days as a spiritualist. Speaking to the spirits to pass messages to others. It didn't take long for Marie to find that Jean had the power to speak to spirits as well. She began to teach him the ways of Vodun. As the years passed so did his knowledge of the spirits (or Loa). In his teenage years he found that some spirits possessed people for selfish reasons. He vowed to purge those spirits. He found the skull of a blessed cleric and had marked in the sigil of a cleansing Loa. He began his mission of eradicating negative spirits. His success soon garnered the attention of the Catholic Church. He was approached by Father Eric Greyson. Jean was asked to join the church in their efforts to exorcise spirits. As their goals aligned, Jean agreed. He learned the ways of the catholic exorcist, adding its methods to his own. He soon became the greatest exorcist in the Louisiana territory. With his growing success, and the relationship he forged with the church, he soon met Baron Criminel. Angered that Jean would interfere with the transition of spirits he took Jean's powers away. Jean is now on the mission to retrieve his lost abilities and return the spirits to the grave.

Assets And Liabilities


-6 Point of Contact
Contact: Catholic Church
-12 Jack of All Trades