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Oscar Ghast
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A Newbie Contractor played by Bones1223 as a Free Agent

Oscar Ghast is a Ghost Hunter who will risk his life to avenge their mothers death who was taken by the supernatural and is willing to killing all of the supernatural to find her.

He is 24 years old, and often appears as a short male that is 5'6ft with straight black frizzy hair. His skin is a coffee cream and has grey eyes. He is always serious when it comes to the supernatural due to his mom being taken away. He walks as if he is limping due to a leg injury he got as a child, which he covers up with black baggy pants and a winter jacket around his waist that he is always wearing.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Oscar Ghast is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Anguish
    Failure

    Traumas

    (Oscar Ghast has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nightmares: Mom being taken away and not being able to do anything Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 150 - Spent: 147)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Oscar Ghast has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Oscar Ghast has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Focused
    -12 Jack of All Trades

    Liabilities

    +9 Movement Impaired
    +3 Nightmares
    Subject: Mom being taken away and not being able to do anything
    +6 Vengeful