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Maximus Augustine
Steppin' in the slide zone

A 2-Victory Newbie Contractor played by Skelebro in Project *******

Maximus Augustine is a Hobo Wizard who will risk his life to Climb out of the depths of the poor, rise to be a grand wizard and simply open a school to teaching magic.

He is 44 years old, and often appears as Grey haired, raggedy with a big beard and messy hair. Big and jolly in a manner.

Maximus Augustine lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 3 entries.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

2 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

4 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maximus Augustine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Fingers, non-dominant hand (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 7

    Penalty

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Failure

    Traumas

    (Maximus Augustine has no Traumas)


    Source


    Circumstances

    Alias: Alan Langett You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Polyglot: Russian, German, Chinese You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Poor You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Project *******
    Fei Contract Becoming friends with a Demon Jehrameel, he must contact him everyday or something bad will occur Must call Jehrameel everyday, and talk with him over face time for one hour on speaker
    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
    Nightmares: Eldritch Monster's Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Powers

    The man being a wizard is conjure blasts of use of science thanks to magic, the user doing so takes electrons and protons from up above him and down below him to channel it through the staff to cause his own lighting strike at any individual. Bending such things to be near him at all times so that he may do so to cause his lighting strike.


    Spend an Action to activate. Select a target within 45 feet. You must actively and obviously use Wizard's Staff to activate this Effect. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.

    The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.

    This Gift's level is capped at 2 Gifts and cannot be increased further.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Hand made terrifying doll

    Created and held by Maximus Augustine.
    A Doll made by the lovely demon that Max lives with, very terrifying and bound to give a child nightmares

    Through his Fae Contract he isn't able to bring him here, but he is able to replicate Jerma which he can control as a companion.
    Using a doll that was given to him by the demon, then using Magicks he is able to replicate the demon in a well-weakened force but it will be indeed tiresome as
    of what occurs is in holding out the doll, a circle with demonic sigils with be upon the ground nearby it and from it will arise a companion version of Jerma, not the real thing but will work just fine.


    Exert your Mind and spend at least two Actions performing the following ritual: With the connection of the Fae Contract, alongside his knowledge of magicks begins to recite words as he summons up a weakened copy of the other side of the fae contractor to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single ________ at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 8 dice.

    Your minions can fly at their normal movement speed.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Big tweed coat, that is reinforced with leather lining, elbow pads stitched in.
    • Old Wallet
    • Plan Suit
    • Latest Phone
    • A pocket knife
    • A Wizards Staff, appears as a wooden staff with intricate carvings and details and obvious age upon it. But is quite heavily sturdy
    • Random Debit Card

    Old Black Duffle bag

    • Sleeping Bag
    • Unopened Cans of food
    • Memorabilia and Trinkets, from monster tooths to old pictures.
    • Metal water bottle
    • Can opener
    • Pestle and Mortar
    • Electric Drill
    • Saw
    • Scissors
    • Medieval Sling
    • Lantern
    • Hand-crafted long axe
    • Pebbles

    Cave in New Jersey

    • VCR's of Various Films from 80s to 90s
    • Lanterns
    • 43 Roundmeals
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: -16 (Earned: 163 - Spent: 179)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Maximus Augustine has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Maximus Augustine.

    Assets And Liabilities

    Assets

    +2 Alias
    Name: Alan Langett
    +1 Avoidance
    +1 Polyglot
    Language: Russian, German, Chinese

    Liabilities

    -1 Nightmares
    Subject: Eldritch Monster's
    -2 Vengeful
    -2 Poor