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Kyrill Stroud
Former Corporate Soldier

A Newbie Contractor played by SomeGuy142 as a Free Agent

Kyrill Stroud is a security specialist who will risk his life to earn a living and help some people along the way.

He is 27 years old, and often appears as an average sized man, covered head to toe in tactical gear.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Brawl

0 Crafts

0 Culture

1 Drive

5 Firearms

0 Influence

0 Investigation

1 Medicine

3 Melee

0 Occult

2 Performance

0 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kyrill Stroud is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kyrill Stroud has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Near-Death Experience

Traumas

(Kyrill Stroud has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From The Heavens Itself
Flesh Sanity Maximum flesh sanity of 60 50/60
Enhanced Prosthetic Arms Enhanced prosthetic arms are mostly used by the military. +3 athletics without having to spend EXP. -1 dif on all brawn related rolls. -10 flesh sanity.
From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Kyrill Stroud has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Kyrill Stroud has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Tough
-12 Jaded