He is 24 years old, and often appears as A grizzled-looking scruffy man in his younger years wearing a black labcoat with red accents, a BoB bat pin, a dark dress shirt with a maroon pinstripe neck tie, and black dress bottoms. He seems to be perpetually lugging around a rather large suitcase and clipboard.
John Doe (Patence Zehro) lives in Maelstrom, a setting where videos of the supernatural go viral every day.
3 Alertness
0 Animals
0 Athletics
0 Brawl
0 Crafts
0 Culture
0 Drive
4 Firearms
0 Influence
2 Investigation
5 Medicine
0 Melee
0 Occult
0 Performance
4 Science
3 Stealth
2 Survival
3 Technology
0 Thievery
A white glow develops in users mouth as long as the disease would last.
You gain the following benefits at all times.
You are immune to all non-Alien diseases, even if modern medicine has no known treatment for them.
Pressing the red button on top of the pepper spray bottle.
Exert your Mind and spend an Action to activate. Select a Living target within 20 feet. Make a Trauma roll when you activate this Effect. Roll Dexterity + Firearms at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Medicine at Difficulty 6, and can be cured by Intense Heat/Fire.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
BoB Labcoat (BoB Pin) (Black with Red Accents) * Pen (Black pink) (Ballpoint) * Wallet (ID) (Licenses) (ETC) * Blacklight (Filled / Charged) * Flashlight (Mini) * Phone (iPhone 7) * Earbuds (Apple) (Lighting) * Clipboard
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
John Doe was born in an alternate reality, as a child he was always a germaphobe so deeply afraid of germs and disease. It was so bad to the point that John Doe was a shut-in child, he had zero friends and he never really had an opportunity to socialize with anyone at all in a meaningful way; leading to a significant lack in social skills and etiquette. Thankfully as John grew up his intellect grew to rival his lack in charisma, and he eventaully wound up working at a Research / Development firm for Medical technologies and experimental.
However John Doe and this Research Team had become too ambitious, and their project soon became a government-concern as they were working on a cure for cancer; the government in his reality had wanted to weaponize it. Very quickly this got out of hand, an outbreak occurred, and it wasn't long before the people of his reality were eating each other in the streets; a classic zombie apocalypse. John Doe survived for years on-end both due to his own will to survive and due to assistance from people who eventaully weren't so lucky, however one day as John Doe was attempting to make his way back to his lab in the city to try and engineer some way to cure this disease; he was pulled out of this reality.
John Doe found himself in a new world, it was much like his own before the apocalypse except the languages were so much different; it was like everyone had changed everything down to the street signs and the presidents and the nations of the world. John learned how to speak English, and a few other languages due to his incredible intelligence, and eventaully he crafted a fine alias for himself; finding work at the BoB as a Blood Doctor / Researcher in developmental, this organization was rather weird and strange as he had to sign an NDA apon beginning work there and they seemed to have some rather... Pecuilar folk going in and out of the facilities, but he learned to keep quiet.
John now spends his time theorizing and rationalizing possible ways in which he could return to his own reality; and fix the problem, however as time goes on he seems to also accept the possibility that he may be stuck here and maybe its for the better? If John is stuck here, perhaps instead of returning to his world, if even possible, he would just purify this one and make sure this world never got to the point that his did.