Alexis Veir's Power value does not match their spent Gifts! Power Value: 12 Spent Rewards: 10
He is 17 years old, and often appears as 5'6, shaggy blonde hair, blue eyes, bloody bandage on neck.
Alexis Veir lives in Maelstrom, a setting where videos of the supernatural go viral every day.
5 Alertness
1 Animals
3 Athletics
4 Brawl
1 Crafts
1 Culture
0 Drive
1 Firearms
1 Influence
1 Investigation
1 Medicine
1 Melee
0 Occult
1 Performance
1 Science
2 Stealth
1 Survival
2 Technology
1 Thievery
4 Dodging
Electricity sparks around the user, and a white aura glows around them. They are able to move at inhuman speeds for a short period of time.
Spend an Action and Exert your Mind. You can run 6 times your normal speed for 1 minute.
While this Power is active, you do not suffer any sort of exhaustion. Avoiding unexpected obstacles requires a Dexterity + Athletics roll.
The user becomes fully focused on the task at hand leaving emotion and non-combat thought behind. This enhances their physical ability.
Exert your Mind and spend an Action transforming.
You have access to all of your Powers in your alternate form. Restricting other powers to your alternate form is a valid use of the Conditional drawback.
Gain +1 Brawn, Dex and Wits, -1 Charisma and Int.
Wound penalties do not apply.
3 Rewards assigned
When in electric form, Alexis is a complete badass at killing people.
Passive, always in effect. Unarmed attacks will do 3 more damage. The target's Armor is Reduced to 1/2, rounded up.
Alexis' electricity protects and attacks!
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Passive, always in effect.
White Hoodie
USB cable
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.
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