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Alexis Veir
I have to get back

A 10-Victory Seasoned Contractor played by coco in Maelstrom

This character is dead. RIP

Alexis Veir is a dead kid who will risk his life to help people.

He is 17 years old, and often appears as 5'6, shaggy blonde hair, blue eyes, bloody bandage on neck.

Alexis Veir lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

5

Abilities

5 Alertness

1 Animals

3 Athletics

4 Brawl

1 Crafts

1 Culture

0 Drive

1 Firearms

1 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

1 Performance

1 Science

2 Stealth

1 Survival

2 Technology

1 Thievery

4 Dodging

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
The Lash
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Erinyes Wrath: You have a permanent Severity 2 Injury where the Fury struck you. If healed by Powers, it reopens at the next dawn.
  • Body 7

    Penalty

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Lifesaver
    Capture
    Near-Death Experience
    Anguish
    Atrocities

    Traumas

  • Claustrophobia
  • Thinks he's immune to collisions
  • Panic attacks when being yelled at
  • Hate of Monsters
  • Traumatized Claustrophobia

  • Charge


    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.

    Loose Ends

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Pocket Knife
    • White Hoodie

      In Bag

    • USB cable

    • Nintendo Switch
    • Snacks (Pringles, gummy bears, kool aid powder)
    • Metal water bottle
    • Small plush
    • His allowance
    • Bluetooth Headphones
    • Lunch including PB&J, Apple Slices, Celery Sticks with peanut butter
    • Box of Cupcakes for his contractor friends
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    10 Victories - 3 Failures
    Remaining Exp: 15 (Earned: 202 - Spent: 187)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Alexis Veir has not written in his journal yet.

    Moves

    Alexis Veir has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Alexis Veir.

    Voided Deaths
    You should probably know about these. . .

    • April 11, 2021, 11:24 p.m. - the one he thought he could trust.

    Assets And Liabilities

    Assets

    +0 Seen Things
    +1 Acute Sense
    Sharpened Sense: Vision
    +3 Trained Reflexes
    +0 Imbued
    +1 Ambidextrous

    Liabilities

    -1 Traumatized
    Trauma: Claustrophobia
    -1 Deep Sleeper
    -2 Poor
    -3 Gullible
    -3 Fragile
    -2 Forgetful
    -3 Underage
    -4 Weak Willed