Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Ceird
Alchemy is the key to immortality and wealth

A 1-Victory Newbie Contractor played by blackrouge963 in Maelstrom

This character is dead. RIP

in a desperate attempt to stop the wolves from entering the cave, Ceird was standing there playing with chemicals and being ripped to shreds by 12 wolves as the mad war veteran Murdock shot his automatic as Ceird moved in front taking round after round letting his chemical containers get punctured as he went out in a blaze of glory

Ceird is a Master alchemist who will risk his life to Discover true alchemy.

He is 45 years old, and often appears as A deranged old man that walked through an explosion and smells of fish oil.

Ceird lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 2 entries.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

5

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

5 Crafts

0 Culture

2 Drive

5 Firearms

0 Influence

0 Investigation

5 Medicine

0 Melee

3 Occult

0 Performance

5 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
wolf bites
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ceird has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

  • Capiophobia: You are irrationally afraid of the police. Whenever the cops show up you must roll mind at difficulty 8. If you fail you must either attack the cops or run away.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Loading...

    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 163 - Spent: 160)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ceird has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ceird.

    Biography

    Born with a natural fascination for history turned sourly into obsession when the desire to master alchemy both old and new consumed Ceird's life. Now most of his days are spent in chaotic research and madness in doing what his predecessors dreamed to achieve and learning all the secrets of alchemy

    Assets And Liabilities

    Liabilities

    +3 Deep Sleeper
    +3 Speech Impediment
    +6 Vengeful
    +6 Anachronism
    +6 Anti-Social