Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

James Nomu
Ha ha ha..

A 1-Victory Newbie Contractor played by Perthro in Maelstrom

James Nomu is a Antiquarian Swordsman who will risk his life to wants to become a middleman, an instigator, he wants to socially experiment with people and see what lengths they'll go to for power against all odds.

He is 21 years old, and often appears as A stranger in an alleyway; typically wearing some strange mask depicting an animal, and a warm sweater. seems to be perpetually carrying around a rucksack.

James Nomu lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

3 Brawl

1 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

4 Melee

0 Occult

2 Performance

0 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(James Nomu is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(James Nomu has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Submission

Traumas

  • Cannot hurt someone wearing the kevin bracelet

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.

    Loose Ends

    Powers

    Character equips a second sword and holds the swords crossing each other in a defensive motion.


    You gain the following benefits as long as you are engaged in combat with melee weapons.

    Your attacks with melee weapons deal +1 Bonus Damage. Armor is fully effective against this damage.

    You also gain the following effects:

    • Two Swords are better than One: If you are wielding two melee weapons, your attack's Weapon Damage is equal to the sum of your two weapons'. If you split your Outcome to attack two targets, any target you successfully hit takes the full Weapon Damage and full Bonus Damage.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Legendary Artifacts

    Zeta Sword

    Created and held by James Nomu.
    White longsword with a slightly curled rain-guard the blade is 3 1/2 ft long with a tanto style tip sheathed in a leather scabbard on the hip.

    It Appears to be a completely normal sword but you have a feeling of something watching you from all directions at once.

    A sword that breaks the 4th wall unknowingly. appears to be a 4th dimensional being.
    He acquired this sword at a very young age passed on from his mother before she left him.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Assassin: If your attack injures someone, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
    • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.

    Crafted Artifacts

    New Friends Friendship Bracelet

    Created by Kevin Sparkles, given to James Nomu.
    Kevins name in hearts in a classic friendship bracelet with a sword charm and stretchy component to stretch with transformation

    Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


    Exert your Mind and spend an Action to activate.

    You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    While transformed, you may speak and use any Commune or Send Message Powers you posses.

    While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

    • Creature Stats
      • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.

    You also gain the following effects:

    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • body armor
    • Wallet
    • Keys
    • Smartphone
    • A pocket knife

    Brown Leather Rucksack (wet weather bag inside)

    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • Med kit
    • Bladder full of water
    • whetstone
    • Sleeping bag
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 5 (Earned: 155 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    James Nomu has not written in his journal yet.

    Moves

    James Nomu has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for James Nomu.

    Biography

    James is the son of a solider father and a demon mother from over seas in vietnam with no intention of meeting his parents. He has never met his parents and has spent his early part of his life walking the rivers of meat, roaming streets, collecting odd treasures, and fending for his life against strange beings like ghosts and monsters. James has roamed aimlessly for the majority of his life and has no known goal other than to survive, However his boredom appears to contradict his survival instincts.

    Assets And Liabilities

    Assets

    +1 Avoidance
    +5 Gifted

    Liabilities

    -3 Deformity
    Description and system: Deformed Face - His face is incredibly scarred by crack-like formations, he is disgustingly pale (like a cracked porcelain pot), and his mouth is outstretched into an eerie grin. +3 Difficulty to any social rolls made while not wearing a full-face mask. +2 difficulty to Perception (Smell) rolls.