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Icarus Lockheart
If Hitman 47 was also an actor

A 6-Victory Novice Contractor played by princeton in The Illumination

Icarus Lockheart is a Military Solider/Actor who will risk his life to To Better Himself mentally.

He is 25 years old, and often appears as Tall Brown skin Man with and athletic build and tribal tattoo that cover his chest and back he has a short temp fade and a small scar on his top left lip he also has pierced ears and a slit and his left brow his eyes are golden like the vicar of the gods.

Icarus Lockheart lives in The Illumination, a setting where videos of the supernatural go viral every day. His journal has 11 entries.

Attributes

Brawn

6

Charisma

4

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

4 Brawl

0 Crafts

1 Culture

0 Drive

3 Firearms

1 Influence

1 Investigation

0 Medicine

3 Melee

0 Occult

2 Performance

0 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Icarus Lockheart is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Neck scar (body rolls increased diff by 1)
  • Body 8

    Penalty

    8 Mind

    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Injustice
    Betrayal

    Traumas

  • Cannot harm anyone wearing a kevin friendship braclet its impossible

  • Source


    Circumstances

    Polyglot: ASL, Russian , Japanese You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Latin, Spanish, mandarin You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Famous: Actor You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Dark Secret: He murder a high ranking government official for nothing more then a sport

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Powers

    Your body glows slightly and give off a golden light as your muscle bulge


    You gain the following benefits as long as you have your A dimond in the chest.

    Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    Possession of this Power grants the following Battle Scar: Back scar that looks like you hadstuff cut out of it.

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Champion of the Caber Toss: You may lift an additional 1500 pounds per point of Brawn beyond 5. You may also throw items up to this weight with a Brawn plus Athletics roll, to a distance of Outcome x10 feet.
    • Heavy Hitter: Successful attacks made with Brawn will either knock your target back Outcome x 5 feet, or knock them down to the ground. Choose which effect the attack will have prior to rolling for it.
    • Tough: Half your Brawn acts as Armor against all incoming sources of damage.
    • Ham-Fisted: You cannot limit yourself when handling delicate objects or physically interacting with people. You may need to roll Dexterity + Athletics to avoid breaking things or causing unintended injury.

    • If your A dimond in the chest is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    The diamond and my chest surges nano bots through out my body giving me the ability to make weapons and protect myself.


    You gain the following benefits at all times. You must actively and obviously be using The diamond and my chest to gain the benefits of this Effect.

    You are permanently and visibly transformed: Diamond and my chest. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.

    You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

    No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

    While in Toxic gases, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.

    You may make a Palm Gun attack without additional equipment.

    Possession of this Power grants the following Battle Scar: Giant scar around my neck.

    Whenever you enter Combat, roll Mind, Difficulty 7. If you fail, you cannot choose which targets to attack.

    The Severity of any Injury caused by uranium is increased by 2.

    • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.

    Your hand now empowered by your nano bots have destructive force behind them and give off a quiet shine and golden glow


    You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Diamond and chest to gain the benefits of this Effect.

    Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.

    Possession of this Power grants the following Battle Scar: Your left hand becomes metal like.

    You also gain the following effects:

    • Armored Fist: You cannot take damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Clash with or Defend against any melee weapons or arrows.
    • Brutal Strikes: Any Injury you inflict causes a Battle Scar if you wish, regardless of Severity.
    • Bullet Catcher: You may React to and Defend against firearms and other projectiles.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
    • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

    Your nano bots can now make deadly poison and disease that seem to come from your blood almost


    Exert your Mind and spend an Action to activate. Select a Living target within 20 feet. You must use up A blood vial in order to activate this Effect. Roll Brawn + Brawl at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.

    If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:

    • Disabled: The target suffers from an affliction that leaves them unable to act at full strength, such as physical pain, severe fever, intense fatigue, etc. They take a -2 penalty to all physical actions, which grows by -1 every hour until it reaches your Outcome.
    • Poisoned: The target gains a Severity-1 Injury which ignores Armor and doesn’t heal naturally. For every hour that passes, they receive a new identical Injury. If this new Injury would kill them, they roll 1d10 at Difficulty 6. Success cures the condition; otherwise, they will die.
    • Wasting Away: The target’s body is being eaten away by the affliction. Immediately on being afflicted, and again for every hour that passes, they will obtain a new Major or Minor Battle Scar.
    Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

    The affliction is not treatable by modern medicine. It may be diagnosed by rolling Perception + Medicine at Difficulty 6, and can be cured by Pure Church Holy Water and christian blood.

    Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see You seem to use your own blood as the source.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
    • Successfully diagnosing an affliction also includes information about the treatment method.
    • The chosen method of treatment must be something that you could obtain in a small town given an afternoon.
    • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Your nano bots allow you to perceive sound better


    You gain the following benefits at all times. You must actively and obviously be using Diamond pendent to gain the benefits of this Effect.

    Your senses are enhanced in the following way.

    • Hearing: You are capable of perceiving physical shapes via sound. You must produce a Small clicking sound to “ping” with your echolocation each Round you wish to use it.
    • Hearing: You receive +3 dice on any attempt to detect a creature or locate the source of a sound.

    Crafted Artifacts

    Kevin's Friendship Bracelet

    Created by Kevin Sparkles, given to Icarus Lockheart.
    Kevins name in hearts in a classic friendship bracelet with a sword Charm attached

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Wallet
    • Keys to ssc tuatara
    • ssc tuatara Bullet proof car -leather jacket -flashlight -sunglasses -Fancy black and gold business suit -Coros vertix 2 gps watch -Golden Chain -Pure Silver Coin -keys for his car
    • Anti facial recognition mask

    Pet Snake

    Military backpack -At With him

    • Rain jacket
    • Metal water bottle
    • Toiletries kit -Army survival kit -backup clothes
    • modified laptop
    • Ducttape 2 rolls
    • Rope 100meters of rope
    • Field medkit
    • thin titanium wiring
    • Thick riot armor -Bowel knife

    titanium Broad Sword -Glock 19 -AR-15 -M4 Carbine -colt pyton FGM-148 Javelin GE M134 Minigun M60E4 M60 M16A4Heckler & Koch MP5SDHeckler & Koch MP7A1Brügger & Thomet APC9 KFGM-148 Javelin Knight's Armament Masterkey Heckler & Koch M320FN 303Mk 153 SMAW -25 cans of VX -XM2010 sniper Rifle -Bullet proof suit -Bullet proof vest 4x -Miltary outfit 4x -med kits -grenades 25× -Trip mines 25x -Night vision goggles Hazard suit 2x -Damascus Gear DFX2 Full Riot Suit - -Armor piercing rounds 100x -gas rounds 100x -tranquilizer rounds 100x -Explodeding rounds 100x -flame rounds 100x

    -$650,000 Cash

    -8,851,424.65 Yen

    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    6 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 188 - Spent: 188)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Icarus Lockheart has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Icarus Lockheart.

    Biography

    A military man who is trying to figure out what to do with his life after being discharged for saving a group of inncenet bystanders and the Afghanistan war and putting his unit and danger, Icarus falling on hard times is approached by two men from the CIA and told that he is to follow them he does and is brought to a Secret military base where he is told that this is where he was made after a long talk he finds out that he is a genetically engineered super solider and was brought here to do what he was made for and after spending 2 or 3 years doing combat mission and espionage mission he quits after getting tired of the boring and mundane which brings him within bad spirts with his creator and the CIA after a few months of trying to pursue his dreams of acting he gets the job and because of of his natural and supernatural body he becomes a very well known action hero movie star. And he his now current living an okay life If exposed to a high enough voltage due to his genetic makeup icarus body will shutdown for a shorttime

    Living And the L.A higher class area and a nice 4 story house with a pretty big lawn and garage with security.

    Next month icarus will be releasing the new well awaited hitman 47 movie.

    After his last mission icarus has also improved his house getting 10 inch thick titanium bio print doors 10 inch thick bullet proof glass installed on every house window and getting a safe room inside his house his house is also getting reinforced with titanium and so has his garage he has hired security and a private plane company along with two Bugattis two roll royce ghost along with buying two BMW 8i and his prized SSC tuatara all his vehicles are also bullet proof even the tires he's also bought a lion, Tibetan mastiff, tiger, silver back gorilla, black mamba, rat, and special trainers for them and he also bought a farm for them where he has animals and people running it he has also stocked up on weapons and gear after being under prepared for his last mission

    Lost one of his BMW i8

    Assets And Liabilities

    Assets

    +1 Acute Sense
    Sharpened Sense: Sight
    +1 Acute Sense
    Sharpened Sense: Hearing
    +1 Polyglot
    Language: ASL, Russian , Japanese
    +1 Polyglot
    Language: Latin, Spanish, mandarin
    +0 Imbued
    +1 Beautiful
    +2 Famous
    Claim to Fame: Actor

    Liabilities

    -3 Treacherous Curse
    Curse: I Can Never Harm A True church Member
    -1 Dark Secret
    Secret: He murder a high ranking government official for nothing more then a sport
    -2 Anachronism
    -2 Vengeful