Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Jason Martin
He is good guy who hates leaving people behind

A 2-Victory Newbie Contractor played by Rendrick in Maelstrom

This character is dead. RIP

Jason Martin is a Doctor who will risk their life to save as many people as he can.

They are 32 years old, and often appears as wearing blue jeans and blue t-shirt sharp facial features white skin and dark brown hair and his build is very slim.

Jason Martin lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 6 entries.













2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

1 Drive

1 Firearms

1 Influence

3 Investigation

4 Medicine

0 Melee

2 Occult

0 Performance

3 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


Chronic Pain
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Wearing Gareth's skin (You look like Gareth Markson)
  • Body 6


    7 Mind





    (Jason Martin has no Traumas)



    Respected Expert: Well Known Doctor
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.


    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Dark Secret: A patient once who was suffering greatly due to a terminal illness asked him to pull him off life support even tho his family who had control over autonomy said no he help him find releaf in death

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.


    A bright light can be seen on the caster and the target that lumminates the spot of the injury on both if bodily.

    Story behind the ability

    Jason was on his way back from the clinic late at night when he witness a mugging in process he paniced and even tho he managed to intimidate the assailant with stating that he has called the cops and he will be apprehended the victim of the mugging was severely wounded.

    When he kneeled to try to provide first aid to the guy , he saw that he had more than 6 stabs and would be dificault for him to survive until the ambulence came in time.

    Being the kind person that he is he apologised for not being able to help even tho he was a doctor and as he was curcing himself and praying to god to help this man survive , while clutching his Caduceus necklace he felt a mysterious warm light engulfing him.

    His mind somehow understood that this feeling he had felt could help the guy bleeding out on the floor next to him and as he touched the fainted guy the moment he checked again his injury and touched him he felt an intense pain on his own body instead his hand rupture with the same injury but the infury on the man disapeared.

    With out second though and driven by addrenaline he tried to use this power to take just enough injurys to save the mans life and in the end he himself collapsed.

    The ambulenced took them both in the hospital and the mans life was saved.

    This event happened roughtly 1 week before his leave of absent where he was dismissed for 3 months to recover his health and to recover due to overwork.

    Exert your Mind and spend an Action to activate. Select a Sapient target within arm's reach. You must actively and obviously use Doctors symbol made of gold(Caduceus) to activate this Effect. Your target may Resist to cancel the transfer.

    You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:

    • A single Injury and any Battle Scars it caused
    Both yourself and the target can take no other Actions until the transfer is complete, or it will fail. Cannot be used again on the same target for the next day.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The patient must lay down and be sedated and be given painkillers before the Gift takes effect.
    The process is quite painfull , as it cleanses the target of the disease he patient may experience a burning in his whole body as if being cauterized.
    In that process every bit of the disease/poison leaves the patients body.
    If its a disease the place being cauterized is the origin of the disease.
    If poison its the entry of the poison , or the blood veins if its a poison that act that way
    The pain is strong but its not strong enough to leave scars to the patience mental health.

    Exert your Mind and spend 15 minutes to activate. Select a Living target within arm's reach. You cannot target yourself. You must use up Painkillers in order to activate this Effect.

    You may cure any any number of diseases or poisons afflicting your target even if you have not diagnosed or fully understood them. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional damage or other effects.

    You may only use this Effect once per day.

    • Without some sort of diagnostic Effect, “fully diagnosing” a disease or poison will always require a roll of some sort, frequently Intellect + Medicine, but the specific roll and difficulty is at GM’s discretion.
    • You can target yourself if you qualify as a valid target by the other requirements.

    A Bright closed palm appear infront the target it looks Golden in colour and is almost transparent.

    Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. You cannot target yourself. You must actively and obviously use Doctors symbol made of gold(Caduceus) to activate this Effect. Roll Intellect + Alertness at Difficulty 6.

    If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

    You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.

    • You can target yourself if you qualify as a valid target by the other requirements.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • T-shirt
    • Body armor (with helmet but its in the backpack)
    • Gold necklace Doctor symbol (Caduceus)
    • Wallet : Credit Card , Business Card x 5 , Fake ID(to match my new face and skin)
    • Keys
    • Smartphone
    • Stungun

    Purple Jansport backpack

    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • First aid kit
    • Flashlight
    • Rope
    • Survival kit
    • Iron pot
    • Lighter
    • Rope
    • Painkiller pack ( 15 pills)
    • Notebook(electronical)
    • USB 160GB(filled with medical information)
    • Tool kit (for bikes)
    • Nokia (Contract:The talent)
    • Real ID
    • Vials x 5
    • Surgical kit
    • Sleeping pills pack ( 15pills)
    • Gas Mask
    • Helmet (set with body armor for coverage)
    • Adrenaline syringe x 3

    Vehicle owned

    • Black Ducati 749
    (Click to toggle Weapons reference)


    From Maelstrom
    The Talent's phone
    A nokia brick phone that The Talent can use to contact you about jobs.

    Contractor Timeline

    2 Victories - 1 Failure
    Remaining Exp: 5 (Earned: 169 - Spent: 164)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Jason Martin has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jason Martin.


    Jason Martin born in Texas USA raised as an only child by 2 loving parents.

    When he was young he got into a car accident with his family and nearly lost his mother but thanks to the doctors quick surgery she managed to survive and he idolized doctors ever since.

    At the age of 17 he got accepted to advance program for gifted adolesence becouse of his grades and started studying medicine at Harvard Medical School.

    While studying he would volunteer on homeless shelter and elderly homes to help those in need.

    At the age of 27 he finished his studys and start working as a regular surgeon.

    In only 3 years he managed to get many achievments and get recognised publicly as a promising upper coomer.

    He was well known for not charging more than the absolute minimum for his surgerys trying to alleviate as much burden as posible.

    Along with 2 other collages they founded a clinic linked with a charity organization where he currently works at as Chief Surgeon for people that dont qualify for high end surgerys.

    In the 2 years after that now at the age of 32 he manage to gather some fame for himself as a selfless doctor who always trying to help his fellow people in need.

    Due to overworking himself he is currently in a leave of absence for the next 3 months.

    He is Bachelor and is devoted on his job with his goal being to save as many lifes as possible.

    Assets And Liabilities


    +1 Beautiful
    +1 Respected Expert
    Field: Well Known Doctor
    +1 Pathetic
    +2 Clear Conscience
    +2 Tough
    +2 Focused
    +4 Wealthy
    +4 Jack of All Trades
    +5 Gifted
    +5 Iron Will


    -1 Dark Secret
    Secret: A patient once who was suffering greatly due to a terminal illness asked him to pull him off life support even tho his family who had control over autonomy said no he help him find releaf in death
    -1 Defective Sense
    Affected Sense: hearing
    -4 Glass Jaw